If the blue areas are supposed to be water then their bump map is inverted. They look like big bubbles of water suspended on top of the sand.
That in and of itself could be a pretty cool premise for a fantasy world or region, but I don't think it's what you're going for here.



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I used the same method as for the sea ledge to make some "mountainous" areas on the land, the idea being that the sea level has dropped dramatically and exposed swathes of sea bed, leading to a terraced look. I almost feel I could go without the "2D" mountains but they add texture and overlap pretty will with the embossed ones, so I've left them for now. The rivers were a puzzle; it's dry so I figured there shouldn't be too many, but I'm not sure if they look ok as they are.






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This probably won't be the final iteration - I'm happy with it as a first go but I think I could start over and do something better now. Practice makes perfect, right?

I admit that there are probably too many at the moment though, but now I've had a go, doing a new one should be quicker.
