Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 54

Thread: WIP - Velaedin Empire

  1. #21
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Default

    Fixed the rogue hill issue and put shading on all of the existing forest (plus added a bit). I also got rid of the crinkly-parchment texture and put a generic canvas texture on it temporarily. The final will have a parchment-type texture of some kind, this is just a working texture because without anything it was jarring.
    Last edited by Gidde; 04-29-2010 at 10:21 PM. Reason: Reins

  2. #22
      McKenney is offline
    Guild Novice McKenney's Avatar
    Join Date
    Dec 2009
    Location
    Oregon
    Posts
    11

    Default

    This map is still looking awesome. You're tempting me to make one like it for my wall!

    What I meant about the rivers is that they are a bit smooth in their depiction--they need some bleed lines to look penned. Slight pixelation may do the trick, but I'm no expert on filters. Maybe play around with various noise-generating techniques?

  3. #23
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Default

    Thanks! And cool - that's what I was hoping you'd meant. I have a plan/technique for bleeding everything, just waiting until the line drawing is finished to implement it, so that it's all consistent. Now back to place more tiny trees ....

  4. #24
      Coyotemax is offline
    Professional Artist Facebook Connected Coyotemax's Avatar
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    1,972

    Default

    Aren't forest placements the most fun part?? WHEEEEEEE

    Okay, sarcasm aside, i love the way this is coming along. I look forward to seeing how you approach the ink bleeding effect.

    And in regards to forests, you might seriously want to consider checking out Fluesopp's (and ramah's variant of) automatic forester. I'm about to give another test myself and see how the latest version does.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  5. #25
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Default

    Thanks And I saw that automatic forester thread after I had already done half my trees, so I figured I may as well finish them. It's crazy how much the guild has grown the last couple months, I'm finding it hard to keep up with all the posts even after I marked everything read that I missed over the holidays. I'll definitely be checking it out before I do the next hand-drawn map.

  6. #26
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Default

    Well, Ramah, it turned out that you were right. Those hills were such a pain that I lost my momentum for a while there. I finally waved the white flag and made up some brushes.

    Hills, forest, and the first pass on cities/labels done in this update.
    Attached Thumbnails Attached Thumbnails WIP - Velaedin Empire-post.jpg  

  7. #27
      Soixante is offline
    Guild Journeyer Soixante's Avatar
    Join Date
    Dec 2007
    Posts
    103

    Default

    It looks great, but it's very dark. Perhaps lighten things up a little?

  8. #28
      Coyotemax is offline
    Professional Artist Facebook Connected Coyotemax's Avatar
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    1,972

    Default

    Holycrap, I love the detail in this. partly because it reminds me of Ramah's maps, partly because it reminds me of my own

    And yes, the quantity of hills you have in here would have driven you insane if you tried doing them all without using brushes.. and there's no room left in the asylum for you

    [edit] on closer review, i noticed that the one mountain range (center top) is darker than the others, like there's an extra level of shading detail in there that's not present in the other mountains..
    Last edited by Coyotemax; 05-02-2010 at 09:04 AM.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  9. #29
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Default

    Thanks Soixante, and I agree -- it's way too dark. Comes from doing the color on a monitor with the brightness set too high. I'm working on that next.

    CM, your eye is good --- too good. Those were the first mountains I did, and as I grew into the style, they got lighter. I was hoping it wasn't too noticeable, since I really didn't want to redo them, hehe. I'll put that on the list for tweakage.

  10. #30
      Coyotemax is offline
    Professional Artist Facebook Connected Coyotemax's Avatar
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    1,972

    Default

    I suspected as much, I've done the exact same thing - And hated the thought of redoing them.. Yeah. I know the road you're on!

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

Page 3 of 6 FirstFirst 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •