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Thread: My first world map

  1. #51
      Tear is offline
    Guild Journeyer Tear's Avatar
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    I was able to put out something before taking off, so I hope that answers most of your questions.

    The tutorial thread is here.

    Advice for conversion to the politcal map will have to wait, sorry.

  2. #52
      Tear is offline
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    I don't know if anyone around here is interested in experiments like this, but since most of the fundamental layer masks of this map have been painted by hand, I was wondering how it would look like with some real-world data.

    So, just for fun, I stuffed some real-world data into most of the layer masks of the file. The remaining layers were set to invisible.

    I don't know about the accuracy of the data... I just downloaded some files and threw them into the various layer masks I already had. Just to see how it would turn out.

    Of course this map serves no purpose at all. It's born out of mere curiosity, nothing more.

    Here is what I got:
    Attached Thumbnails Attached Thumbnails My first world map-saderan_earth_experiment.jpg  
    Last edited by Tear; 12-01-2009 at 03:29 AM.

  3. #53
      Ascension is offline
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    I would say kick-butt as usual, bro. Very cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #54
      Rythal is offline
    Guild Artisan Facebook Connected Rythal's Avatar
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    I don't think that those landmasses are very realistic.


































    j/k, looks good!

  5. #55
    Community Leader Facebook Connected Steel General's Avatar
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    Cool stuff Tear, a slightly more "tropical" version of our good, old planet.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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