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Thread: My first world map

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      Tear is offline
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    Wip My first world map

    I'm trying to get my feet wet with world mapping. C&C more than welcome and deeply appreciated. Here is what I have so far:
    Attached Thumbnails Attached Thumbnails My first world map-world1_web.jpg  

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    Community Leader Facebook Connected Steel General's Avatar
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    Looks good so far, some neat land shapes to work with.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Guild Journeyer altasilvapuer's Avatar
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    I'm with Steel: Really intriguing landforms, there. It feels like an otherwise real, breathing world from which all the mountains, forests, and other landforms have been stripped.

    Is this based on a fractal world, or your own work, if you don't mind my asking? Because if it's the latter, I'd love a tutorial on your process.

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    I think the left side of the map is the most interesting...

    Would you consider joining the two large areas in the middle?

  5. #5
      Tear is offline
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    Quote Originally Posted by The-Somberlain View Post
    Would you consider joining the two large areas in the middle?
    I thought about it, but I think I'll keep them separated.

    Quote Originally Posted by altasilvapuer View Post
    Is this based on a fractal world, or your own work, if you don't mind my asking? Because if it's the latter, I'd love a tutorial on your process.
    It's all Photoshop. Here is a quick run-through:
    I started with a rendered cloud layer in a high resolution (because the vanilla cloud filter does pretty large clouds) and put a threshold adjustment layer on top. Then I filled the areas where I didn't want any land to show up with black in the cloud layer using feathered selections. You could also use a soft black brush, I guess. Next I connected land areas using a big low-opacity (like 10% or so) soft white brush. I used the same brush to paint some islands in, just make sure you don't paint on the area you filled with black before. Sometimes it takes several pen strokes on the same spot to make the shapes come up where you want them.
    Once all the basic shapes were done, I flattened the image and reduced the image size to half the height and width. The pixelated shape outlines get smoothed that way.
    I used the result as a layer mask and applied some last touches to the land shapes there.

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      Ramah is offline
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    I've been messing around with a similar way of creating coastlines. Well... similar only in the fact that it uses an adjustment threshold layer, which is the magic ingredient.
    My method is concerned with taking shapes you already know and breaking them up somewhat.

    Looking great so far btw, Tear. As always. I fear another map on the horizon to make all us lesser mortals weep.
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      Tear is offline
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    A small ocean floor update:
    Attached Thumbnails Attached Thumbnails My first world map-world1_web_2.jpg  

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      Ascension is offline
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    Very subtle...nice work.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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      Tear is offline
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    With land textures:
    Attached Thumbnails Attached Thumbnails My first world map-world1_web_3.jpg  

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      smyrin is offline
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    Quote Originally Posted by Ramah View Post
    I've been messing around with a similar way of creating coastlines. Well... similar only in the fact that it uses an adjustment threshold layer, which is the magic ingredient.
    My method is concerned with taking shapes you already know and breaking them up somewhat.

    Looking great so far btw, Tear. As always. I fear another map on the horizon to make all us lesser mortals weep.
    What does an adjustment threshold layer do? And how do you do it in PS?

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