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Thread: Refuge V2

  1. #1
      Davros01 is offline
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    Wip Refuge V2

    While working on Karnak, i'm playing around with my campaign setting. Let me know if the general idea works or not.
    Attached Thumbnails Attached Thumbnails Refuge V2-refuge-v2.1.jpg  
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  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Not a big fan of the trees, but the rest looks pretty good so far.
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  3. #3
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    I like it, aside from the trees, the colors are pretty nice in my opinion.

  4. #4
      Davros01 is offline
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    Wip

    Latest update: Made numerous changes to effects and changed trees. Let me know what you think!!!

    i'm not sure about the style that is emerging, may change directions completely... Whats the community think. keep refining this style or try something completely different. As always, thanks for the feedback.
    Attached Thumbnails Attached Thumbnails Refuge V2-refuge-v2.1.jpg  
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  5. #5
      Gandwarf is offline
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    The trees look pretty good now, I think.
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  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    The trees are definitely better, though they may be a bit large. You might consider shrinking them a bit.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  7. #7
      Ascension is offline
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    I like that heavy line look, very unique. Trees are a lil large, yes, but this is a style we don't see very often so keep on it and maybe dump the textures. Pretty cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  8. #8
      rdanhenry is offline
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    The trees are fine. Yes, they are as tall as the mountains. So what? They're graphical symbols. This map is clearly not trying to be a picture and bigger trees mean you have to draw fewer of them, which makes it less work for the cartographer. It looks good, too. What I would consider changing is the glow on the text. It seems a bit much, especially on "Land of the Prydonians". I think with the limited colors you are using, the text could stand out all right without any glow at all, really.

  9. #9
      Davros01 is offline
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    Wip

    Refinement 2.2

    Changes: - Toned down the text glows.
    - Added some contours to the mountains and Forests
    - Removed texturizing (for now) gonna use another program with a bit
    - more refinement.
    - Added names and places

    once I get a 'good' result on prydon, i'll begin the rest of the map.

    Marc
    Attached Thumbnails Attached Thumbnails Refuge V2-refuge-2.2.jpg  
    Last edited by Davros01; 11-29-2009 at 07:39 AM. Reason: forgot map
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  10. #10
      Ramah is offline
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    I like it. I think the very bold lines of the trees and the mountains go perfectly with the angular coastlines and the bevel on them.

    The only thing I don't like are the labels. It isn't the glow so much as the actual text is very blurry the "Land of the Prydonians" doesn't look as bad, although it is still a little soft, but "Monster Isle" and "Co'Mir" etc. seem far too blurred. They just don't go with the bold, thick lines of the map in my opinion.

    Apart from the labels though this is looking great. An unusual but very nice style.
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