I've been away from the forum for a while and thought I should check in to show what I've been working on. It is far from done, as I hope to apply a pretty high level of detail, but I think it is far enough along that you can get a sense of where I am going with this iteration. Taking cues from Tear's exceptional Saderan tutorial, I am trying to make a richly contoured, painterly/realistic iteration of the Known World. This has so far been a major Photoshop learning experience for me - I'm amazed at some of the painting techniques possible with that program.
Happy New Year.
Last edited by bengaijin; 01-23-2010 at 01:07 PM. Reason: typo
Yeah, might be the coolest landmasses I've seen around here.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Oh my.. I think the bottom just fell out over here. I can't wait to see where this goes; I'm quite intrigued.
My current worldbuilding experiment(s):
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
This is quite nice so far, looking forward to seeing it develop.
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Honestly, I just drew them by hand in my notebook when I was supposed to be paying attention in a particularly dry meeting. Then later I scanned my sketch and added a fair bit of detail tracing it in CAD. That's my method in total.
I've had little time to work on this map, and it seems to be evolving in actual geological time. So here is an update a very long time coming.
The map background is very close to done. All that remains is the insertion of a number of rivers, and some polishing of the coastal shelves in the seas.
The labelling will be an entirely separate exercise. I am still on the fence as to whether I should do all of my labelling and notation in photoshop or illustrator. I have all of the labels completed in an illustrator base file, so it would really be a quite simple matter to bring the jpeg in underneath them, but I wonder if I will be able to achieve the same level of richness/subtlety with text and icons as I would in photoshop. Any thoughts from the jury?
I believe this is the fully finished "painting" of the Known World. Rivers have been added, continental shelves drawn in, colours and textures tweaked. I would love any feedback. How can I improve this thing?
On an unrelated note, I recall seeing a thread recently (last couple of weeks) where someone was converting a continent sized hex map to a more realistic style, but today when looking for it, I found nothing. My recollection was that the landforms were pretty cool, and I wanted to look at it again. It seemed like a fully fledged campaign world, not so much a work in progress from the world-building side. Does this ring a bell? Can anyone point me towards a map that meets this description?
Anyhow, here's the current update: