The zoom controls are no problem. I was just wondering if I could output a jpg of a zoomed-in area. I suppose I could use Print Screen, but I'd feel compelled to take it into PhotoPaint to crop out the interface.
Concerning that bevel: I am using the default effects, plus a dark glow on the coastline. Per your advice, I started turning things off to see their what they were doing; the bevel was caused by the Spatial Matrix Processing. A little obnoxious to have something like that on by default, but I can deal. Is there a tutorial anywhere that details how to use that effect? The help file is a little obtuse in that area.
Next step is to lay in the roads and cities. Roads are easy, but for the cities I'm going to try to define some of my own symbols, just so I can muck around in a new part of the software. I'm starting to get the hang of things, I think.
I love the map, but.....(it's not a huge But, I'm currently sitting on it :P), I try to steer clear of the Fill Styles. The are nice for quick and drity, but if you look on your map, and it is a beautiful map, the fill style gets 'cut off', so you have mountians at the top of the fill style with no peaks.
The other think is, Fill Styles have definite descernable pattern to them, something when I make my own maps I am able to keep clear of by changing up the symbols, their positions etc.
Other than this one, small critique, I likey very, very much!
I also want to suggest that you try placing symbols for the forests and mountains rather than relying on the fills to do so. While it is a little more time consuming, I think you might be happier with the results.
You guys weren't kidding about the improvement I'd make by hand-placing symbols! I haven't revised the forests yet, but I did the mountains, and the difference is enormous.
The map now has a few cities and roads. There are more than these in the game world, of course, but I am restricting the information on the map to what I've actually got in my notes so that I can keep things flexible as I build the campaign.
The labels were made with the font Dauphin. I need to do some work sizing and placing them still, and I need to find a way to display a very large "Imperial Vendria" across the top portion of the map. My attempts at that label so far just have not looked good.
I gave up on defining my own symbols for the cities for the moment. It wasn't going the way I wanted it to, so I thought I'd put that off for a while. The dots work just fine for now, and my time is better spent on other things at the moment.
I would also like to replace the neatline. Any suggestions? I've got one idea, but it's a bit too florid for this map--I'm going to save it for the city map I've got planned.
The fill styles work good for 'bulk', well, filling, of large areas, and you can kind of campflague it with other hand placed fill symbols.
Also, don't outline your fill styles for less impact.
Your map is looking very good. :) I like the font you are using, and using the circles for cities is something I've always liked on overland fantasy maps (and the black triangle as well).
I must admit I had to look up what a neatline was to learn it was another word for map border. This is why I love this list - I learn something new about cartography everyday! :) Right now I can't think of any suggestions for that - perhaps some sort of wood or stone tiled fill and use a bevel sheet effect on it? Perhaps when the map is closer to completion inspiration will strike us. :)
I had a nice block of time to work on the map today, and naturally I ran into a brick wall.
I'm really interested in doing something different with the forests. Hand-placing mountain symbols did wonders, but doing the same for the forests is not looking good to me. Part of the problem is I just don't much like the look of the line art symbols. I've been looking through some of my novels for inspiration, and the forests that look best to me are the ones that look like a sort of solid, tufted shape, perhaps with some texturing. Of course, an awful lot of maps seem to omit the forests entirely, which suggests that it's a somewhat widespread difficulty.
Any suggestions on how to make a nice looking forest in that same line art style?
Could you scan one of the pictures from the novel? That would give us a much better idea as to what you're after.
If anyone has techniques for creating something similar to those forests in CC3, I'd be interested as well.