As I am creating a map for a campaign setting, I wish to have as realistic terrain as possible. I know the basics, like water flows down hill, a current from the equator makes regions more temperate, areas removed from large bodies of water become arid, but would love a guide or a list of the steps to go through for realistic world building.
Does such an item exist?
The Climate Cookbook posted above is excellent. I also typically recommend Expeditious Retreat Press' A Magical Society: Guide to Mapping, which is a free chapter from their book A Magical Society: Ecology and Culture.
Bryan Ray, visual effects artist
http://www.bryanray.name
Thanks a lot, guys! It should come along nicely. I'll publish the map when it is finished
Squiddoo has a pretty extensive list of worldbuilding resources.
There are also a number of maps with fairly detailed processes here on the boards that you can follow:
The ones that guided me are those of Karro and Korba
Some more recent ones have come along, as well, that have clarified other steps:
Laime (most stages covered, especially tectonics):
[WIP] Worldmap
Gidde (tectonics and ocean currents, mostly)
Help with tectonics
And then there's the one I was working on back in the summer, which is linked in my signature. And I have another coming eventually when I have time to finish a few more stages and post it.
-asp
My current worldbuilding experiment(s):
Geidor
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But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
-W.B. Yeats