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Thread: [WIP] World of Near

  1. #1
      scarcow is offline
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    Map [WIP] World of Near

    Hi All,

    I am totally new here and also to mapmaking and actually a GIMP noobie as well. I wanted to play The Shadow of Yesterday, but the maps out there i either didn't like that much or were in all kind of languages, so i decided to try to create my own. I found RobA's excellent tutorial, and here is the result after several tries.
    [WIP] World of Near-near_map.jpg

    Any advice is welcome, but specifically, i would need help with the southern part, which is supposed to have some kind of snowcap. So, if anybody has a tutorial about such things or just advice how to do it, please do not hesitate to post it here.

    Thanks
    -sc

  2. #2
      Gidde is offline
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    Good use of a great tut Personally, I'd just crop the southern part out. You've only got a piece of it there anyhow, and a mass of snow doesn't really add information to the map. If your heart is set on keeping it, try substituting a very pale bluish (because ice shadows are blue) for the base green and do the land part of the tut again.

  3. #3
      scarcow is offline
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    Thanks Gidde, i tried what you suggested, and this is how it came out. It is nice enough for me, i think

    Btw, i forgot to give credit for your textured forests tutorial in my original post. It was also a great help in doing this map.

    -sc
    Attached Thumbnails Attached Thumbnails [WIP] World of Near-near_map_snow.jpg  

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    Good job using RobA's great tutorial - you'll be a mapping pro in no time
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
      Gidde is offline
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    Oh yeah, that came out nicely! Glad you found the forest tut useful. Looking forward to the next map

  6. #6
      arsheesh is offline
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    Looking really good. Nice color palette. Have you thought about the potability of adding a slight "land glow" to replace the white areas where the land mass touches the sea? Gidde has explained how to do this in a GIMP tutorial of Ascension's Atlas Style. You can find a link to this tutorial below:

    http://www.cartographersguild.com/showthread.php?4084-[Award-Winner]-My-atlas-style-in-PS/page15

    Cheers,

    Arsheesh

  7. #7
      scarcow is offline
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    Arsheesh, thanks for the tip. I did it, this is how it looks. I am actually quite undecided if it is better this way or not, or simply doesn't change that much at all.
    [WIP] World of Near-near_glow.jpg

    And that atlas style tutorial is simply great I am actually redoing this whole map in that style now...

    -sc

  8. #8
      arsheesh is offline
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    Personally I prefer the updated land glow version, but do whatever seems best to you. I agree, Ascension's Atlas style is pretty cool; its the style that I am using for my first mape.

    Cheers,

    - Arsheesh

  9. #9
      gorgeboy is offline
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    Great work! A lot of the other GIMP maps I looked at were nice but not the kind of thing I wanted to make, but this inspired me to atleast give GIMP a try.

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