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Thread: Thank You Cartographer's Guild

  1. #21
      RPMiller is offline
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    Quote Originally Posted by helium3 View Post
    I added in color for the mountains. I'm not 100% sold on this addition, as I wish I had a better way to handle the border between the mountain color and the basic land color. I've thought of a couple of ways I could work with this, but none of them really work for me any better at the moment.
    Just an idea I tossed together. If you take the midpoint between the two colors, mountains and plains, and then put that in as a backdrop for the mountains, would that give you a good transition?

    Here's an extremely fast example.
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  2. #22
      helium3 is offline
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    Quote Originally Posted by RPMiller View Post
    Just an idea I tossed together. If you take the midpoint between the two colors, mountains and plains, and then put that in as a backdrop for the mountains, would that give you a good transition?

    Here's an extremely fast example.
    That's an interesting idea.

    The other idea I was kicking around is similar in a sense. I'll export it as a .png and open it in the GIMP. Then I'll smudge the borders between colors not separated by a black line.

    I'll try both and see how it looks.

  3. #23
      helium3 is offline
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    Basic mountains are finished. Forest is next.

    I'm not going to worry about the mountain/land interface issue until later in the project.

  4. #24
      helium3 is offline
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    And then there were trees. I also fixed the lake so that it's style more closely matched that of the river.

  5. #25
      pyrandon is offline
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    I have to say that thetrees are the first thing about your map I do not like. They seem too "canned" and cut-n-paste, which differs from the rest of the richness of the map. Although the perspective style may be appropriate since the mountains are likewise, the actual lack of variety and simplicity of the tree shapes is a bit weak, IMO. At the very least I'd add some crosshatching shadows to the forests to add interest.

    I hope the criticism helps--this really is a great map!

    PS: Have some rep for keeping this map going!
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  6. #26
      landorl is offline
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    I like the crosshatch shadow idea that Pyrandon mentioned. It gives a little depth and character to the forests.

    I have to say that I love the way you did your mountains. They look great and unique which is hard to do when you are using symbols.

  7. #27
      helium3 is offline
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    I'll try the crosshatch idea, and maybe some other stuff.

    It's actually amusing in that the forest is the first part of the map that actually has been cookie-cutter.

  8. #28
      helium3 is offline
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    Hills have been added. Also, between the last map update and the most recent I mucked around with the forests.

    Note, this "mucking around" does not take into account the earlier comments regarding the forests looking too cut and paste.

  9. #29
      helium3 is offline
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    Here's a potential solution to the forests looking too "cookie cutter." I've deleted the other forests but will re-place them with the new technique if I decide I like it. If this still looks too cookie cutter, my next move is to hand-draw the forests and scan them in.


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