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Thread: New Fractal Terrains Planet with a bit of Wilbur thrown in

  1. #21
      a2area is offline
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    Default Ethnic Distribution and Migrations Map... and skintone

    just another Gotha map for use in development... none of the develpment or data maps will be in an old style but i will be doing some stylized maps later on.

    some of these names were made up by another player/planet developer and all of the pics are from online.. and no i didn't cite them for use in this capacity |0:
    Attached Thumbnails Attached Thumbnails New Fractal Terrains Planet with a bit of Wilbur thrown in-ethnic_map-migrations.jpg  
    Last edited by a2area; 05-13-2010 at 01:01 PM.
    Naima likes this.

  2. #22
      Ascension is offline
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    That's a cool idea there with the faces.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  3. #23
      a2area is offline
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    Uploaded a final version of the map... tweaked some things and cleaned it up a little

  4. #24
      jwbjerk is offline
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    Impressive and a lot of fun.

    I like the fact that you have racial combinations that are uncommon or absent on earth

  5. #25
      su_liam is offline
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    Cool. It looks like planet of the extraordinarily attractive humans.

  6. #26
      a2area is offline
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    Quote Originally Posted by su_liam View Post
    It looks like planet of the extraordinarily attractive humans.
    Amazingly good genes apparently (0:

  7. #27
      Candacis is offline
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    The maps look wonderful, I'm amazed how you work with Fractal, Wilbur and Photoshop. I started to use Fractal, but I still have problems finding a good basic world with nice continents and islands. What Fractal Terrain Settings did you use?

  8. #28
      jbgibson is offline
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    Candacis, I bet it's as much a matter of what editing he did after the world generation. a2area, you've done a most excellent job of reining in FT's tendency toward a worldwide uniform degree of fractal roughness. Unless the newer version does a better job of creating patches of plains, vs chains of mountains, vs swaths of plateau? And the bathymetry is muy excellente. It would take me six minutes short of forever to stitch so much real-world data into an FT-genned set of basins, if I didn't give up first.

    su_liam, of *course* everybody put forth their best looking folks as "average examples". It's a worldwide Lake Woebegon effect :-) The color-coded eras of migrations are really effective - I like.

  9. #29
      Master TMO is offline
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    I don't know what settings he used either. The Fractal Terrains tutorial on this site has some good base suggestions to start from.

    I've got a decent set I use for my worlds, although it still tends a bit towards having an extremely large continent in it. I would suggest starting with the base numbers in the tutorial, then tweaking 1 parameter at a time, finding something that feels better to you, then moving a different param. Each time you change a param, look at several worlds in a row with the new settings so that you can get a good idea of what it actually looks like in use. Keep doing this and changing params until you find a set of params you like, then save them as your defaults.

    Personally I like the Voronoi fractals, but it's a matter of personal preference.
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  10. #30
      Naima is offline
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    Just found this thread googling .... I am impressed, I am particularly loving the racial mgrations and how you distribuited along the landscape ... I woul dlik eot do something like that in future for my own world as well , where diud you get all those informations on those racial types? Are those images downloadable and usable from somewhere?

    Also I love how u used Fractal terrain , seems pretty good in contrast to the struggle I am gettingin , do you have made any tutorial to follow or a guideline of the settings used ?

    thanks for any answer .

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