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Thread: sci-fi. chapter 1

  1. #1
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    Default sci-fi. chapter 1

    hi guys! i'm not sure this is the right section (if not, feel free to move it).
    anyway, this will part of a project about a post-atomic map, which i want fully detailed. so, i started making details like bunkers, trying to be as accurate as possible. i made it all on my own: no already made textures and so on, and i must say i was very surprised when i saw what you can get with "poor" techniques!
    it's not finished yet, but i'm looking for c&c!
    cheers
    Attached Thumbnails Attached Thumbnails sci-fi. chapter 1-2.png  

  2. #2
      tilt is offline
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    Nice tetures you've made is this a door to a bunker? if so, why are there hinges on all sides? One thing that stands out a little is that some parts look very realistic and some like a drawing, you might want to decide on a single style
    regs tilt
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  3. #3
      jtougas is offline
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    I would second tilt's comments but a great job as well !!
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

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  4. #4
    Guild Master Gracious Donor Midgardsormr's Avatar
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    I think those are brackets, not hinges.

    It looks like you're attempting to imitate the image Stephan Morrell's hard surface texturing demo?
    http://www.game-artist.net/forums/sp...-painting.html
    It's looking pretty good so far, although the relief on the brushed steel texture seems very deep.

    The texture on the brackets sometimes changes direction illogically. If each bracket is a single piece of metal, then the texture should match on each half. Also in the spots where a stripe crosses a rusty patch, the line should be broken up a bit, I think.
    Bryan Ray, visual effects artist
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  5. #5
      RobA is offline
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    And watch your bevel shadows. Nothing ruins realism like rotated shadows. They just jump out to the eye as being out of place.

    -Rob A>

  6. #6
      AHawk is offline
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    I'm new but I like it

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