Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21

Thread: [Illustrator] Hoffer's Wake

  1. #11
    Guild Journeyer
    Join Date
    Feb 2009
    Location
    SC
    Posts
    226

    Default

    I always love the green phosphor look.
    “Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
    -Mark Jenkins

  2. #12
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default Griffon

    Thank you! I'm working up a map of Griffon, the closest planet to the Alpha star now. I'm having a little difficulty with the composition, though. Bearing in mind that there will be a data block beneath the map title in the upper left and I want to keep all of my type in the title safe area, what needs to happen with these insets to make it work? Grids aren't working due to the circular nature of the chart. Or maybe it's fine and I've just been staring at it too long?
    Attached Thumbnails Attached Thumbnails [Illustrator] Hoffer's Wake-griffon_004.jpg  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #13
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default

    I decided the grid approach didn't look too bad after all. So I locked down the layout, finished the labeling, and statted the planet. I've also put a sort of digital block texture over the background. I'm not sure how well I like it, but I thought I should get reactions before I decide whether or not to keep it.
    Attached Thumbnails Attached Thumbnails [Illustrator] Hoffer's Wake-griffon_006.jpg  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #14
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,901

    Default

    I don't know if you've seen the z animation tech brushes, but they may be perfect for the tech eyecandy stuff for this map: http://z-design.deviantart.com/

  5. #15
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default

    I had not! Thanks much, ravs! I'll look them over, and if there's something cool I like, you'll probably see it or something like it in the next map.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #16
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default

    I think if I put some kind of consoles or other gewgaws, then I'm going to want them to mean something and not just be decoration. I may design something similar for future maps, but at the moment, I just need to crank a few out in a hurry, so I'm going to stick with my current template and not worry overmuch about layout. So here are two more. I'm a little unhappy with the Touchdown chart, as it has a lot of negative space that isn't doing anything for the map. I think I'll eventually want to move the text blocks around to put some weight in the upper half of the image. As I said, though, I need to bang a few out in a hurry for next week's session.
    Attached Thumbnails Attached Thumbnails [Illustrator] Hoffer's Wake-touchdown_003.jpg   [Illustrator] Hoffer's Wake-alexander_001.jpg  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #17
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default

    More maps! The lack of snazziness on the Iroquois map is deliberate. I decided to leave it off to see how much difference it makes when I display it on the HDTV.
    Attached Thumbnails Attached Thumbnails [Illustrator] Hoffer's Wake-badlandscluster_001.jpg   [Illustrator] Hoffer's Wake-coyote_002.jpg   [Illustrator] Hoffer's Wake-iroquois_001.jpg   [Illustrator] Hoffer's Wake-ottawa_001.jpg  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  8. #18
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,403

    Default

    Well, my template for these maps got lost in my recent hard drive crash, so I'll probably be changing up the style. This one is more diagram than anything else because the Firefrost system is enormous: a trinary system with somewhere around 50 planets, many of them with their own moons, four asteroid belts, and plenty of space stations. There will be one art board per star, and a fourth to depict important stations and carry the legend.

    I am still a little uncertain about the layout. It's difficult to fit so many objects into a 1920 x 1080 space, but I'm concerned that the vertical depiction of the inner planets conflates them with the vertical depictions of the belts and the outer planets' moons. Plus, I really need a different way of showing which objects are sharing an orbit (asteroid belts and the binary pair / Nori) as opposed to being satellites. I'll probably do something with color. I'll also be color-coding which planets are inhabited.
    Attached Thumbnails Attached Thumbnails [Illustrator] Hoffer's Wake-firefrost_003.png  
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  9. #19
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    895
    Blog Entries
    1

    Default

    It looks cool - but it's really hard to understand.

    Orbital distance from primary should be a one-dimensional thing, but you have two lines radiating outwards from Firefrost I.
    Also, how do planet Nori and Firefrost II + III share an orbit? That seems unlikely. Of course if Firefrost II+III are a distant binary companion, then they can have their own planets (and the second diagram seems to indicate as much).
    If FFII+FFIII are close companions to each other (and I don't see how they could not be) then shouldn't the planets in the 2nd diagram all orbit both of them, not just Firefrost II?

    - Nils

  10. #20
      rdanhenry is offline
    Guild Artisan rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    788

    Default

    I think it's a lot more intuitive than a lot of historical maps. I think a experience with a layout like this and it'd become automatic to interpret. Now, if didn't have labels like "inner planets", "inner belt" to help me get started, I think it might have been a lot harder to figure out. Since the actual bodies are in constant relative motion, no fixed scheme of positions is going to help with actual navigation, so as a human-usable map to get a quick overview of a system, this is a rather good idea. Color could be providing more information, though. At least knowing gas giants versus rocky planets would nice. Possibly another color or marker for any actually habitable world.

    I have to agree that putting stars and a planet into the same orbit is going to be tricky.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •