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Thread: Hexbased Star Map Style Test

  1. #11
      bartmoss is offline
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    Hm, look like I lost my reply.

    Anyway, I agree, the gray hexes worked best. Here's an update; I made the gray darker after test-printing this map; the lighter gray was almost invisible.

    Scale is 2ly/hex. The lower-left portion (and the top row) has randomly-distributed star systems. The irregular gray line marks what hexes I rolled for. I added some dummy system names, had to use a very small font to make them fit. Overall I gotta say that this is simply too small and "messy". I'm also wondering if I shouldn't just simply stick to the 1 hex = 1 parsec scale if I do something like this.

    Hexbased Star Map Style Test-sector-tiny-hexes-004.png

  2. #12
      bartmoss is offline
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    Reduced #of hexes, down from 40x41 to 30x31, with corresponding larger hexes.
    Lower left corner is at 50% system probability.

    Still messy, but slightly better.

    It's actually quite nice for a less dense population (center of map).

    Hexbased Star Map Style Test-sector-tiny-hexes-005.png

  3. #13
      bartmoss is offline
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    Reduced hex grid to 20x20. I haven't added a chunk of random systems to this yet, but I think this is finally a scale that doesn't look messy anymore, and it does print well.

    Hexbased Star Map Style Test-sector-tiny-hexes-006.png

    Edit: And as a PDF.

    Hexbased Star Map Style Test-print-sector-tiny-hexes-v6.pdf
    Last edited by bartmoss; 10-07-2011 at 01:36 AM.

  4. #14
      bartmoss is offline
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    Minor Update -- random systems added.

    Hexbased Star Map Style Test-sector-tiny-hexes-006b.png

  5. #15
    Guild Journeyer MadCartographer's Avatar
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    Hexbased Star Map Style Test-astrosynthesis_pic.jpg

    Incase your intrested in doing a 3D thing... Check out NBos's AstroSynthesis v3. It's AWESOME!

    http://www.nbos.com/

    Enjoy the pic.
    Last edited by MadCartographer; 11-26-2011 at 07:21 PM.
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  6. #16
      mearrin69 is offline
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    I do dig AstroSynthesis but I've never been able to really output the results into a useful 2D form (go figure, right?) If I ever used it for a game I would either have to run it at the table as a reference or just use it as a behind the scenes tool for prepping. I've been wanting to run a 'long night' sort of space opera campaign for some time now...maybe the PCs work for the Silesian Scouts (Traveller) or the Foundation or something. I think AS will be a nice tool for that.
    M

  7. #17
      bartmoss is offline
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    Yeah I know that software. Looks neat but it's not useful for me.

    3D maps and I don't get along. I am now convinced that for any kind of game they cause more problems than they add, the exception maybe being very, very limited "Near Sol space" type settings. If you only deal with a dozen or so systems then yes you can create usable maps of 3d space. Otherwise? Just don't bother with it - and this goes for computer games almost as much as it goes for tabletop games.

  8. #18
      atpollard is offline
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    Grey hexes looked best. I preferred the lighter grey of the earlier version.

    Where you are drawing political borders, might I suggest changing the shade of grey for the background based on the 'Galactic Empire'.

    Looks like a pretty good start to me.

  9. #19
      tilt is offline
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    neat - looking forward to seeing it when all the stuff is in there
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  10. #20
      bartmoss is offline
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    I had originally darkened the hexes to a shade that looked good on paper.

    Current version, without gray hexes.

    Hexbased Star Map Style Test-sector-tiny-hexes-007a.png

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