Page 1 of 2 12 LastLast
Results 1 to 10 of 15
Like Tree5Likes

Thread: Estimating ship sizes

  1. #1
      munch is offline
    Guild Novice munch's Avatar
    Join Date
    May 2012
    Posts
    12

    Default Estimating ship sizes

    Hey guys might not be the right place for this but how do you work out how big a space ship needs to be I ask this because I have been working on a scfi world for several years now and have written a number of wiki style articles detailing the military capacity’s and crew compliments of most ships in the military of this universe however I find it very hard to work out how big they are I know off course this largely depends on how much of a ship is needed for engines

    But assuming engines and the like only make say a 1/3 of the mass how would I go about creating a formula that will tell me the rough size of a ship with say 30 or 500 or 2000 crew?

    once done found deck plans for there 40 odd ship types will not be far off
    Last edited by munch; 05-13-2012 at 11:37 PM.

  2. #2
      atpollard is offline
    Guild Adept atpollard's Avatar
    Join Date
    Dec 2011
    Location
    Florida
    Posts
    324

    Default

    For 'Space Opera' universes with 'magic' drives (like Traveller, Star Wars and Star Trek), the answer is 'whatever the plot requires'.

    However, for answers dealing with hard science, this is the single best source of data that I know of:
    http://www.projectrho.com/rocket/index.php

    [The problem with 'realistic', is that 'realistic' ships are slow (months to the next planet and hundreds of years to the next star) and 90% reaction mass ... that's a lot of 'nothing' for a deck plan of a ship.]

    For just the 'cargo' portion of the ship (including human cargo, but ignoring drives, fuel and reaction mass) this is a good source of data on how much room is needed for living space and food production:
    http://www.nss.org/settlement/library.html

    Hope that helps and Good Luck.

    [PS. If you just want some quick and dirty answers, Traveller (the RPG) requires:
    1. about 2000 cubic feet of living space (200 square feet of floor area) per person ... which includes all common areas, life support, living quarters, food storage etc.
    2. about One crew member per 50,000 cubic feet of total ship.
    3. about 15% of the ship dedicated to 'Engineering' (drives, power plant and fuel) per unit of speed ... which in traveller are gees of acceleration for normal travel and parsecs per week for faster than light travel.
    4. each 2000 cubic feet of unused space can hold 1 passenger worth of accomodations or 1 TEU standard cargo container. ]
    Last edited by atpollard; 05-14-2012 at 08:35 AM.
    Damian likes this.

  3. #3
      Jaxilon is offline
    Community Leader Gracious Donor Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    Arizona
    Posts
    3,925

    Default

    I ran across this cool poster online while I was looking up what a blueprint should look like on my latest lite challenge entry. It might be of some help since it compares pretty much all the well known sci-fi spaceships.

    It's a cool chart: Sci-Fi Space ship Comparison chart
    Damian likes this.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  4. #4
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,267

    Default

    Hey nice find Jax, this could come in really handy.

    Cheers,
    -Arsheesh

  5. #5
      Hai-Etlik is offline
    Guild Expert Gracious Donor Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,128
    Blog Entries
    1

    Default

    It's intended for use in Roleplaying Games, but GURPS Spaceships would probably do a decent job of providing consistency of starship size without too much difficulty. GURPS books are pretty well researched so you can be reasonably confident that they aren't just making up numbers. The biggest downside is the use of US Customary units.

  6. #6
      munch is offline
    Guild Novice munch's Avatar
    Join Date
    May 2012
    Posts
    12

    Default

    Yeah having now considered this question even more I think its more complex this for a space oprah thank you for that chart jaxlon right now I only have drawings of the style of each ship and the relative sizes of each ships and rough estimates of crew sizes im thinking the engines and like do not take up a huge part of the ship as you know it’s the future and all so I’m more inclined compare it to a Morden air craft carrier then anything else

    What I might do when I get to the holidays is look at a whole lot of different ships from modern and historical naves looking at diagrams there engine rooms take up barely anything so I’m thinking I will try to work out what size of ship you need for what size crew then forming a spread sheet where you tell it what ratio of the ship is engine and what is crew space then tell it what level of luxury they can have on a scale form 10 a cruise ship to 1 a modern sub or a warship from the age of sail

    And then you put whether the ship is military or cargo and its crew size and it will try to calculate a rough size for you

    That said everything I just said is words right now lets see if I can find sources to give me the figures I need and get my head around the maths to do it all

    Jaxlon if your chart says anything it is that there is no agreed size in scfi which I found stunning I somehow assumed they were all working of the same figures in working out how to build there models but very cool find none the less

    While I’m doing this to try to make floor plans of some of the smaller ships the maps are really all in aid of a novel I have been writing

  7. #7
      bartmoss is offline
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    896
    Blog Entries
    1

    Default

    Realistic spaceships have large engines and huge fuel tanks because they need to carry (and accelerate) loads of reaction mass. There are plenty of design studies and examples out there, but the basic point is you'll end up with a huge percentage of fuel to propel even a tiny payload...

    If you are going for space opera, then ships are any size you want. Most SF authors probably just make stuff up as they go along, some may have rough guidelines and I am guessing very few actually have set "rules" on ship design.

    I've looked at ship sizes myself some time ago, mostly trying to figure out what a "tramp freighter" would be like, and I've based my comparison on Traveller, H. Beam Piper, and some real world stuff:

    http://enderra.com/2011/10/14/starsship-sizes/

  8. #8
    Guild Journeyer MadCartographer's Avatar
    Join Date
    Nov 2009
    Location
    Bay Area, California
    Posts
    209

    Default

    Here is a great site for ship size comparisons:

    http://www.merzo.net/

    Jeff Russells Star Ship Dimentions.
    Damian and stfudonny like this.
    _________
    User of:
    CC2 & CC3, FT Pro Exclusively.
    If it's ProFantasy, I'm using it.

  9. #9
      taro222 is offline
    Guild Novice
    Join Date
    May 2013
    Posts
    9

    Default

    Wow that's a cool and nice build ship which is totally amazing for me that i have no idea about to make the ship but these information is very informative for me..Nice work on it..Send me the complete pic of the ship?What update?
    Last edited by taro222; 05-28-2013 at 11:54 AM.

  10. #10
    Guild Member Scot Harvest's Avatar
    Join Date
    Apr 2013
    Location
    Vallejo California (near San Fransisco)
    Posts
    87

    Default

    Technology folks!

    The answer lies in what level tech you have chosen.

    Remember when watches, TV and phones where HUGE! Now the only reason they are the size they are is because of our ability to interact with it.

    I purpose that with high enough technology the only limiting factor will be .... us! Thats is our size and limited 5 senses. Include a 6th sense (PSI) and it takes on another twist.

    So if you have chosen low tech space travel, make engines and support crew large and clumsy,
    but if you chose high tech make them small and elegant.

    2 cent given
    The difference between stupidity and genius is that genius has its limits.
    Albert Einstein

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •