I have been messing around with a d6/Traveller type hybrid, and really enjoyed looking at your notes and map drafts. It's all well thought out- you have a lot more patience than I do! I had thought about using "actual" star maps, but I'm back to my CC3 Traveller-type hex maps, in part to preserve the feel of that game.
Anyway, I had thought that varying icon size or icons would be an inelegant, but very easy way to go. So, for example, in the old-style traveller sector map, the system icon would be very large to indicate the top of the Z axis, while systems near the "bottom" of your 1000 LY would be the smallest visible size. In the old traveller maps there isn't much information on the system icon itself other than water/no water, which could be done with color or, as I think I will do in my setting, by dispensing with water as a common refueling agent.
This is a very interesting project and I look forward to watching it...



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