Results 1 to 10 of 10

Thread: Vertical exaggeration in cave maps.

  1. #1
    Guild Journeyer Thurlor's Avatar
    Join Date
    Apr 2011
    Location
    Phillip Island, Victoria, Australia
    Posts
    126

    Question Vertical exaggeration in cave maps.

    Hello all.

    I'm in the process of working on some maps of a world spanning cave network and I've come across an issue with scaling. Any lateral (cut away) map showing the caves on a planetary scale cannot show depth in any meaningful way. Is it considered okay in such maps to use 'vertical exaggeration'? In other words, can I use a different scale for up/down compared to east/west? I'm thinking of something along the lines of 1px = 10km (east/west) and 1px = 10m (up/down) for large scale maps and only going to a 1:1 ratio for small scale maps.

    Thanks in advance for any help.
    Last edited by Thurlor; 04-14-2011 at 12:50 AM. Reason: Corrections

  2. #2

    Default

    Can you post an image illustrating this? Frankly, when I read about how something looks, I can never properly visualize it in my head.
    Blog: Too much game lore? | Diablo 3 guest passes
    Riftforge: (WIP) Map of Rift Isle, protected by elite raiders ( Play now }

  3. #3

    Default

    I think shading things is another good way to show depth, the higher levels are lighter and the lower levels are darker.

  4. #4
    Guild Journeyer Thurlor's Avatar
    Join Date
    Apr 2011
    Location
    Phillip Island, Victoria, Australia
    Posts
    126

    Default

    This is a very rough concept sketch, and even with vertical exaggeration there is scaling issues, but it gets the idea across I think. It represents 40,000km from east to west (circumference of the world) and 20km depth.

    Click image for larger version. 

Name:	Desert Sink Hole.jpg 
Views:	1042 
Size:	130.9 KB 
ID:	35098

    I feel I should point out that this is all aimed at creating a map for the current challenge.

  5. #5

    Default

    Quote Originally Posted by Thurlor View Post
    This is a very rough concept sketch, and even with vertical exaggeration there is scaling issues, but it gets the idea across I think. It represents 40,000km from east to west (circumference of the world) and 20km depth.

    Click image for larger version. 

Name:	Desert Sink Hole.jpg 
Views:	1042 
Size:	130.9 KB 
ID:	35098

    I feel I should point out that this is all aimed at creating a map for the current challenge.
    That works for me! Even is things like Google earth they provide a vertical scale parameter so you can exaggerate verticality and better appreciate elevation changes.

    -Rob A>

  6. #6
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    I think that the 2:1 ratio works well, just be sure to keep the elevations of mountains, etc. to the same scale as those caverns down below.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  7. #7

    Default

    Quote Originally Posted by anstett View Post
    I think that the 2:1 ratio works well, just be sure to keep the elevations of mountains, etc. to the same scale as those caverns down below.

    BOB

    That's 2,000:1

    -Rob A>

  8. #8
    Guild Journeyer Thurlor's Avatar
    Join Date
    Apr 2011
    Location
    Phillip Island, Victoria, Australia
    Posts
    126

    Default

    Quote Originally Posted by RobA View Post
    That's 2,000:1

    -Rob A>
    Actually, it's 1000:1

  9. #9
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    Chuckles so math is not a strong point. As long as it is consistent.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  10. #10

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •