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Thread: May Entry: The Ambush Inn

  1. #1
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    Wip May Entry: The Ambush Inn

    The Token Inn - A place to park your token when you are not adventuring.

    We'll see how far I get.

    Great site.
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  2. #2
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    ### Latest WIP ###

    Onward!
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  3. #3
    Administrator Redrobes's Avatar
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    Nicely done, and you also now on the May 08 Thumbnails page too.

  4. #4
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    Thank you, this site is proving a great inspiration and resource to me.

    My hat is off to you all.

    Could I get a thread name change to

    May Entry: The Ambush Inn



    Constructive criticism is most welcome! I'm a little above the byte count limit so I'm going to put in some carpet. I'm worried how to texture the stable floor without it being an eyesore.

  5. #5
    Administrator Redrobes's Avatar
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    It looks great but both your textures are a huge byte sink. Could you get away with something less expensive for the gray mottled one ? It would give you more memory to play with finer detail for the interiors.

  6. #6
    Community Leader Torq's Avatar
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    Quote Originally Posted by meleeguy View Post
    Thank you, this site is proving a great inspiration and resource to me.

    My hat is off to you all.

    Could I get a thread name change to

    May Entry: The Ambush Inn

    Consider it done.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  7. #7
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    ### Latest WIP ###

    For those who may not know, I just discovered in PS7 "Save to Web..." (jpg) yields much better file sizes than "Save As.." (jpg).

    This is look is much more as I originally intended.
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    Last edited by meleeguy; 05-11-2008 at 10:30 PM. Reason: Added app name.

  8. #8
    Community Leader RPMiller's Avatar
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    Default

    Your shadows are a bit too "overpowering" for most VTT use. Generally speaking shadows are not a "good thing" to add to VTT maps because you never know what the lighting will be or which direction it will be oriented. Not to mention when the furnishings are placed they typically are not going to have a shadow so it will look a little odd.

    Otherwise, this shaped up very nicely.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  9. #9
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    Quote Originally Posted by RPMiller View Post
    Your shadows are a bit too "overpowering".
    I very much appreciate the feedback. That makes sense. I'll try either a drop shadow or perhaps nothing at all since the flagstone texture is so strong already.

    I'm going to focus on the inn interior (as per Redrobes), and move outside again if time permits. At this point everything is a struggle as I traverse all the various learning curves.

    I'm assuming doors and windows are desirable from a VTT perspective. What about carpets, tables, and chairs?

    Thanks again,
    -meleeguy

  10. #10
    Community Leader RPMiller's Avatar
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    Basically anything that is considered "stationary" can be put in to the base map, but stuff that might get tossed around, moved, etc. should probably be added later as a stamp. Generally doors and windows are fine. Some GMs like to have the door as a separate stamp so that they can actually "open" it for the PCs but I think they are in the minority.

    There is another thread that lists various things to not include in a VTT map. If you click the New Posts link at the top you should see it in your list.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



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