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Thread: First map post -- the overly-cliché Inn/Tavern

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  1. #1
    Guild Novice angramainyu's Avatar
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    Wip First map post -- the overly-cliché Inn/Tavern

    First attempt -- working on this is what led me to these forums.

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    A few notes:

    -The privies (and stable) are outside through the top door
    -Main entrance is the bottom door
    -Stairs lead up to rooms -- Hard-to-see is a door on the stair wall that leads down to cellar
    -There is a seam in the middle where things don't perfectly match -- I made this as two files (my intent is to take this to my print shop, so I did them as 8x10s) so I need to tweak the centre post to line up right
    -Tables are included for now, but will probably be removed for printing -- I intend this to be the setting for a massive zombie-esque swarming, so I think we'll use miniatures/markers for the tables and chairs, since their position (and movement) may be of tactical importance.

    My goal was to make a simple setting. Cliché enough to be disarming, but still provide some interesting tactical options for a massive battle.

    Done with PS, leveraging Torstan's rather awesome tiles and a few textures from cgtextures.com.

    Comments and suggestions appreciated.
    Last edited by angramainyu; 04-21-2010 at 10:19 PM.

  2. #2

  3. #3

    Default

    Might be cliche but its also useful for gaming. How about expanding the inn, perhaps a stables, a blacksmith and a market ??? Hmmmm


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  4. #4
    Guild Novice angramainyu's Avatar
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    Default

    The adjacent privies and stable...

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