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Thread: WIP - Ortellum

  1. #1

    Wip WIP - Ortellum

    This is my first real map, though it is in its fourth (and likely final) incarnation at this point. It is still a work in progress, and I appreciate any feedback everyone might have.

    This is the world of Ortellum, home to the last known Humans in the galaxy, and is the game world for a pen & paper RPG I've been working on. It takes place approx in the year 2150 and is home to around 250k Humans, plus several sentient native species. The Humans were to be the first self-sustaining extrasolar Human colony, but ended up here after losing their navigational data to an on-board conflict. This conflict was sparked by a war on Earth that is believed to have rendered the planet uninhabitable. Of course, the story is a bit more complicated than that, as are ther events that took place after Human arrival on Ortellum, but I didn't want to post a small novel.

    This map shows the entirety of the established game world, although not all of the planet. This area contains approximately 132 million square kilometers of land and ocean. The majority of the major regions/climates/ecosystems on the northern part of the continent are complete, though I'm not happy about a couple of them. I've got to work out the details of the southern regions, and then I'll update those areas. Then I'll add more details, cities, map marking, etc.

    Created in PS CS4
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  2. #2
    Community Leader Facebook Connected tilt's Avatar
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    congrats on your "first" map - it looks good. Unless your planet have a lot of deltas (like the nile) you should make sure the river only ends in one river when it exits into the sea But nice colors and textures, looking forward to seing more
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  3. #3

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    Thanks. I do plan on having a few deltas, but looking back at some of these I may want to reduce the number of rivers that end that way. Probably the result of me basing some of my work on maps done at a smaller scale.

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    Guild Artisan Facebook Connected Rythal's Avatar
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    Those are some amazing textures, especially the desert; very realistic. I also like the forests, but I think there is too much contrast between the decidous and coniferous. You could do with a lot more forest on the islands (including that big one) and in the northern and southern areas as well. Overall though, it has some awesome stuff that could make this a crazy nice map when its done. again, keep up the great textures.

  5. #5

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    Yeah, the forest aren't done yet. I've got to work on the region to the south of the eastern range and probably do some work on coastal region between the range and forests in the west. That will finish up the large-scale stuff for the northern part of the continent, and I'll start working on the rest of it. I've already got forests planned for the islands. Good point regarding the difference between the coniferous and deciduous, particularly in the west. I may play with some color adjustments in that region. I already did some color changes in the large western forest; the northern portian of that forest is more boreal, with the southern area being more rainforest.

    The two eastern-most forests are hemiboreal, with a blend of coniferous and deciduous. What's your opinion of the mix in those areas?

  6. #6

    Wip

    Update. Got the northern half of the continent done - at least as far as the main regions go.
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  7. #7

    Wip

    Update. Added tropical rainforests to the southern part of the continent, as well as savannas. Changed the coloring of the oceans too.
    I still have to work on the remaining islands, the large island to the east, and add some trees in the savannas. Then I can start working on smaller details, settlements, labels, etc.
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  8. #8
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    As has been said, the texturing is very nice..

    1)
    "The majority of the major regions/climates/ecosystems on the northern part of the continent are complete, though I'm not happy about a couple of them."
    I don't know how much work you want to put into making the climates/biomes realistically located. The position and extent of your desert seems rather unlikely to me. If you care (and i'm not implying that you should care-- it's your map, the level of detail and rigorousness is up to you) this is the best source i've found for placing climates.


    2)
    The coastline feels to me blunted or rounded off. You might want to try to add in some details with a smaller brush, or try a simple coastline roughening tutorial like this one
    Last edited by jwbjerk; 05-11-2010 at 10:01 AM.

  9. #9

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    Thanks for the feedback.
    I very much care about climate/biome placement, and I have made use of the Climate Cookbook. I'm assuming you are talking about the large desert in the southern area; the smaller desert to the north would be classified as a coastal fog desert. After reading your comment and looking at the map again I started to question that large desert as well, so I decided to look back through my notes and the various maps from 'cooking the climate'. That area does get less rain than much of the rest of the continent, but maybe not to the point where it should be a desert, or at least not that large. For reference purposes, the equator runs along the southern edge of the southwestern mountain range, and the northern edge of the continent is at around 60 degree north latitude.

    I should probably also explain how many of these elements originated. I started work on my game and world back in 2000/2001, and I had virtually no knowledge of climates, weather patterns, biomes, or world-building in general. The original map had this shape and was created in Photoshop, but was little more than some different colored shapes with a couple of filters applied. I have been working on a "second edition" of the game for a couple years now and have made a lot of substantial changes to make the game world more realistic. Originally, I 'black boxed' the world by suggesting it was created artificially, but that has changed. Some highly advanced terraforming might have occurred centuries ago, but the planet is natural. Also, the original scale of this continent was much smaller, so the large size of some areas may also be a result of the rescale.

    I'm going to look through the Climate Cookbook again, but I will probably shrink that desert while keeping it placed at the end of that range in the continent's interior. Which brings up the issue of what biome should replace it. I'm reluctant to make the entire southern area all savanna, so I'll probably add more rainforest. It seems like there is a lot of forest on this continent, but that is actually supported by the fiction. A species of sentient plants, which are capable of controlling most forms of plant life, mintained control over most of the continent for 100-200 years. They eventually retreated to the forest to the north of central-western range, but most of the continent was covered in vegetation within the last couple of centuries. In case you're wondering, I did not develop this fiction in relation to mapping; it's previously established history, which just happens to make things a bit easier.

    As for the coastlines, I would like to make them rougher and more detailed. I had actually toyed with the idea of redoing the entire map with Vue, but decided to stick with Photoshop. It's been close to a year since I created the base landmass, so I'll have to examine the layers and determine how easy it would be to adjust the coastline.

    Glad everyone likes the textures. I'm thinking of making adjustment to make the colors of the forests more uniform across the continent. I've got a couple different textures for deciduous and boreal forests, which I use based on the biome of each region (boreal forest, temperate rainforest, hemiboreal, deciduous forest, tropical rainforest, etc). This makes each region unique in appearance, but at this scale I'm not sure they should be so distinctive.

    Again, thanks for the feedback. I look forward to more.

  10. #10
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    Quote Originally Posted by Natai View Post
    Thanks for the feedback.
    I very much care about climate/biome placement, and I have made use of the Climate Cookbook. I'm assuming you are talking about the large desert in the southern area; the smaller desert to the north would be classified as a coastal fog desert. After reading your comment and looking at the map again I started to question that large desert as well, so I decided to look back through my notes and the various maps from 'cooking the climate'. That area does get less rain than much of the rest of the continent, but maybe not to the point where it should be a desert, or at least not that large.
    Yes, i meant the big southern desert, particularly since it has forests hard on it's southern and northern borders, and sort of sitting in the middle of the continent. Normally you wouldn't get such a dramatic increase in precipitation, at least not without a dramatic increase in elevation.

    Using the climate cookbook method, it's easy to over-emphasize one element or another. In the case of this desert, the amount of precipitation you would get off the ocean against the prevailing wind. I don't know which way your prevailing wind is, but i doubt it is from both the east and west coast near your desert. If you look at a Koppen map, you'll notice that large deserts (BW*) tend to run all the way to the ocean unless there are intervening mountains.

    Quote Originally Posted by Natai View Post
    It seems like there is a lot of forest on this continent, but that is actually supported by the fiction.
    I wouldn't worry about that even if you didn't have a story-explanation. Most of Canada, Europe, and Russia were forest at one time. In more northerly regions were evaporation is low, you don't need a remarkable about of rain to support a forest.


    Quote Originally Posted by Natai View Post
    I've got a couple different textures for deciduous and boreal forests, which I use based on the biome of each region (boreal forest, temperate rainforest, hemiboreal, deciduous forest, tropical rainforest, etc). This makes each region unique in appearance, but at this scale I'm not sure they should be so distinctive.
    That depends if this is supposed to be an information-conveying map, or a photographic-looking map. I wouldn't be ashamed of highlighting the differences between different types of forests, even at the expense of some realism-- unless, of course, pure realism is your goal. The fact, for instance that you can even see the rivers at this scale is not very realistic, but does make it a more informative map.

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