View Poll Results: Make an over-the-top battlemap especially for 4e

Voters
25. You may not vote on this poll
  • Yes, definitely - 4e Rawks

    15 60.00%
  • No, sorry - I like realism...

    10 40.00%
Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26

Thread: Over the top 4e Battle Scene

  1. #21
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    super - looking good - like the water details a lot
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  2. #22
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    I'm really liking your color on these, GP. Nice work.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #23

    Default

    anyone have river battle maps with a net or cable blocking the boat traffic?

  4. #24

    Default

    I am insterested in finding somoe battle maps for use in 4e encounters

  5. #25
    Guild Adept Facebook Connected
    Join Date
    Jun 2011
    Location
    Plouguerne; Brittany
    Posts
    287

    Default

    I personally LOVE 4th Edition. I really like the tactical aspect it now brings to the fights, and the fact that they have "fixed" magic users, that, I felt, in previous editions, only stood back most of the game just to unleash their full fury in just a few rounds...

    Anyway, I agree with what have been stated here, that 4th Edition, being more tactical, tend to favour more spaced combats, especially considering how many of the powers have to do with movements in some way...


    Another thing I thought the DMG was quite insistent about is to make each encounter as memorable as possible.

    For example, here, for illustration purpose, is a quick map I quickly produced to illustrate my point (please, pay no attention to how ugly and quickly thrown together it is):

    Click image for larger version. 

Name:	Pyramid foundry.png 
Views:	83 
Size:	998.2 KB 
ID:	43185


    Here, the players arrive to some kind of foundry. A river of lava is detourned to heat up large metal bowl, in order to make metal that is then cast into some molds...
    Maybe the players were investigating some kind of weapon trafick, maybe the foundry is on another plane, or "just" on the flank of a volcanoe...

    Anyway, when the players arrive, the rain start falling, hissing as it meets the lava, clouding the surround in a light mist. If the players get too close from the casting, the creatures working them, violently empty the bowls of burning metal into the channels, splashing and burning the players nearby (if the players take control of the bowls, either by killing the surrounding creatures or wrestling the bowls out of their hands by sheer strenght, they return the favour...).
    Meanwhile, on top of the pyramid, archer are pelting arrows to the enemy combatants, and, because of their higher ground and of the steep steps, they have the combat advantage against the climbing enemies...


    Anyway, this quickly thrown together map, that carries a few tactical elements and a vague outline of story still feels pretty unique and I think a player going through it would remember it for a long time...
    I think that this kind of feel, that makes the players reminisce about it months after the game "he, you remember when we fought these fire giants on the volcano pyramid, by the lava river? And the balrog that woke up at the end of the fight?" is what WOC is trying to achieve...

  6. #26
    Guild Adept Facebook Connected
    Join Date
    Jun 2011
    Location
    Plouguerne; Brittany
    Posts
    287

    Default

    Hurm, I just noticed that I should have added a bridge over the lava river...

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •