Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: WIP - UK AAA map

  1. #11
    Guild Journeyer gilgamec's Avatar
    Join Date
    Mar 2009
    Location
    Colonia Claudia Ara Agrippinensium
    Posts
    130

    Default

    This looks really ambitious! Just a suggestion: don't try to do the entire island of Britain at once, it may be too big to chew. For your own sanity, start with something smaller. I went for Jamaica in my recreations because, in the atlases I used, it's small, with not a lot of roads or towns, so it's not too bad to start. If you start with something small (the Isle of Man looks about the right size) you can get the map style down before you go crazy with thousands and thousands of roads and towns .

    Good luck! I'm looking forward to seeing more of this project!

  2. #12
    Guild Apprentice plamadude30k's Avatar
    Join Date
    Mar 2010
    Location
    Tucson, AZ
    Posts
    40

    Default

    That's probably a good idea, gilgamec. Just out of curiosity, how did you import the road data into your Jamaica map? I'm having a bit of difficulty with that bit at the moment.

  3. #13
    Guild Journeyer gilgamec's Avatar
    Join Date
    Mar 2009
    Location
    Colonia Claudia Ara Agrippinensium
    Posts
    130

    Default

    Quote Originally Posted by plamadude30k View Post
    Just out of curiosity, how did you import the road data into your Jamaica map? I'm having a bit of difficulty with that bit at the moment.
    I grabbed the road data from http://www.maproom.psu.edu/dcw/ and converted it to a list of points, which I could read into Asymptote (the procedural drawing program I use) directly. If you're using Illustrator, Inkscape, or something similar, you could probably do the same thing with SVG; that is, convert the ARCInfo polylines, which look like this:
    Code:
    7.7930138E+01 1.8470718E+01 7.7917450E+01 1.8458904E+01
    7.7914314E+01 1.8458422E+01 7.7908096E+01 1.8452629E+01
    7.7904953E+01 1.8453297E+01 7.7896950E+01 1.8460600E+01
    7.7887535E+01 1.8461683E+01 7.7878410E+01 1.8457710E+01
    into SVG polylines:
    Code:
    <polyline points="7.7930138E+01,1.8470718E+01 7.7917450E+01,1.8458904E+01
    7.7914314E+01,1.8458422E+01 7.7908096E+01,1.8452629E+01
    7.7904953E+01,1.8453297E+01 7.7896950E+01,1.8460600E+01
    7.7887535E+01,1.8461683E+01 7.7878410E+01,1.8457710E+01"/>
    which you can open as vector data.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •