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  1. #1
    Guild Novice
    Join Date
    Oct 2009
    Location
    Santo André-SP, Brazil
    Posts
    18

    Wip Hex map (was: River placement help)

    I'm attaching the most recent map here.

    The idea for this map is an attempt at a "hexploring" game, focused mainly on the wilderness of a recently found new land. Comments and criticisms are welcome!

    I've kept the first draft in order to allow everyone to see how the map has improved since I've begun to receive some help here. ;-)

    Greetings,

    I've toying with a map I'd like to see finished, but I'm still not too satisfied with it. It'll be a hex map meant for roleplaying use in the end, but I've tried to make it as pretty as possible so far.

    Yet, I'm not sure where the rivers could be placed. I have a general idea, but I've never tried to think about it considering the 'real life geography'.

    So, in fact, I'm not only asking for help regarding the rivers, but on the general aspect of the map. I'd consider sacrificing a bit of reality in order to have an interesting map to be explored, but I can not rely simply on the 'it's magic' answer for everything.

    The map scale is roughly 1 hex = 1 day of travel on foot. This is purposely left a bit vague as I don't want to write a single line on stone yet.

    By the way, I'd like to thank RobA for the field-like patterns I'm using (http://www.cartographersguild.com/sh...-like-patterns) and also for the great tutorial about artistic regional maps (http://www.cartographersguild.com/sh...gional-RPG-Map).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by darkfaterpg; 06-04-2010 at 10:41 AM. Reason: Full update
    Marcelo Frossard Paschoalin
    Brazilian novelist and RPG writer

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