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Thread: Palazzo di Valenea

  1. #11
    Guild Journeyer Aelyn's Avatar
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    Thank you, ravells!
    Now that I've begun my fight with Illustrator (aka trying to adjust to this horrible interface), at least I managed to scan and edit the file so the contrast sticks out more. This picture is the version my gamers will see (lacking all the secret doors, hallways, stairs etc). Of course I'll make the handout a bit prettier when they get it, but I'm sure they'll take until October to get there, so plenty of time to finish other stuff first
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    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

  2. #12

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    Quote Originally Posted by Aelyn View Post
    About the influence: Mea culpa, but I don't actually know what ICE's old MERP modules maps are... The only influences I can cite is a roleplaying resource book which featured a somewhat similar mansion and a very small guide to drawing roleplaying maps yourself.
    Here's a sample from the starter module that came with my ancient boxed set. (I can't believe I still have this thing!) I've cropped out a lot of the map to preserve ICE's intellectual property.
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #13
    Guild Journeyer Aelyn's Avatar
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    Ah I see the similarities! Still it doesn't feel right to me, too many lines seem to be drawn by ruler. Makes it neat and clean, but reduces the flair of a hand-drawn floorplan imho. I'm stuck with the style I compilated from the various rpg resources mentioned before. For those who care, the book mentioned is this: http://www.amazon.de/Ritterburgen-Sp.../dp/3940424102 I found it extremely inspiring, not only the text but also the background information about how many servants are needed for a palazzo this size, what special inhabitants the house would have etc.
    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

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