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Thread: Battlemap Tile

  1. #1
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    Default Battlemap Tile

    I decided to try my hand at a battlemap using Photoshop CS, and this is the result. This is the first time I have tried such a thing freehand and I'm rather pleased with the result, even if it could use some retouching. This took about 30 minutes.
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    John Grigsby
    Gaming Operations Director, CoastCon 37
    Member-at-Large, CoastCon 37

    Currently using Dundjinni, Photoshop CS3, and MapTool
    Unless otherwise stated, any work I post here can be freely used and distributed provided credit is given to me as the originator. If you find it useful or make modifications, I'd love to hear about it.

  2. #2
    Community Leader Facebook Connected tilt's Avatar
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    good start whtknt, the edges are a bit blurry and the space between tiles a bit big if it's supposes to be 5 feet a square Depending on the look you're going for, a drop shadow from the walls could give some depth to the map
    regs tilt
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    It looks to me like something was killed in there and then dragged off...nice gruesomeness/mystery factor there if that's what you were going for.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  4. #4
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    Thanks! I realize the edges were a bit blurred; I did that with a Gaussian blur intentionally in hopes of making the walls look a little more natural. I hadn't considered a drop-shadow; that may well be the way to go. The space between the tiles comes from the size of the airbrush I used when tracing the grid lines. I was hoping for a mortar-like effect and even had some greenish mold in there, but it got lost in the black. I'll try another one later.

  5. #5
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    @Jaxilon: Yep, that's exactly the effect I wanted. Thanks for noticing!

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