Page 1 of 4 1234 LastLast
Results 1 to 10 of 33

Thread: Grand Hall (City)

  1. #1
    Guild Member
    Join Date
    Aug 2009
    Location
    Boston, MA
    Posts
    77

    Wip Grand Hall (City)

    Grand Hall is the human capitol of an island nation know as Green Haven, in my current 4th Edition D&D campaign.

    Green Haven is a large Island, say between Ireland and Britain, a bit off the coast of a large continent. Approximately the same difference between Ireland and France, just to give a rough idea.

    The continent is large and the ocean was relatively unexplored for a long period of time. It was not found until the human kingdom's height of technology and culture (Like Eberon level).

    It was also discovered shortly before a large, and very eventful war. As such, after the first surge of explorers and profiteers there was suddenly a large drop in immigration, then came a number of refugees but after that very little.

    Due to the distance from the mainland it was left relatively alone as the human kingdoms fell. It declared itself an independent state and was relatively successful at developing a monarchy (a halfling one), as well as infrastructure.

    Time went by and things stagnated. A Tiefling empire took over the mainland and driving some drow out who found refuge in the underdark of GreenHaven and kept little contact with the Kingdom.

    Some Dragonborn arrived as refugees from an unknown continent further in the ocean. Some settled but most used the island as a temporary stop before moving onto the mainland.

    The Tiefling Empire eventually showed up, declared war, and do to overwheming numbers captured the Island with little fight. It may be due to this fact that the Tiefling's changed little and little was lost. Eventually the Tiefling Empire was thrown into war, and due to the distance of Green Haven, it was left relatively alone again, as that empire fell as well.

    However, this time the problems of the continent followed. Aggressive less intelligent humanoids began patrolling the areas between towns, monsters appeared including dragons in larger numbers. Travel between towns decreased and trade stopped completely from the mainland.

    Humans came up as the new rulers and declared a kingdom, incorporating several towns under one banner, but falling far short of making the whole island secure.

    The Dwarves have declared their own capitol but control very little in comparison.

    The city was built on a river in a temperate climate towards the middle of the island. The source of the river is at a chain of mountains not far north of the city, but far enough as they won't show in the map. It is however the most upstream of any town on this water way.

    The city was also built on the border of a forest which has been cut back considerably.

    At present the rough population is. . .
    63% Human
    15% Halfling
    8% Dwarf
    6% Elven
    5% Dragonborn
    2% Tiefling
    1% Eladrin
    1% Other

    ------

    That's allot of text, and its as much here for me as it is for anyone who wants to know. I include it because it's going to affect how my city looks.

    Goals: Make a City by Sunday.

    It should include:
    1. Place of government
    2. At least 4 temples
    3. A river!
    4. Signs that the city isn't as prosperous as it once was, perhaps with varying road conditions. . .
    5. Areas of the city completely abandoned, as the population is much lower.
    6. An old town, with halfling influence
    7. Areas of town reflecting influence of other races with reasonable population percentages like dwarves and dragonborn.

    But first. . . lunch.
    Last edited by Scorpius; 08-06-2009 at 12:05 PM. Reason: Adding Tags

  2. #2
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Some ideas to show the city is not prosperous anymore:

    - Houses in a state of disrepair or they are abandoned
    - Some rubble, maybe even in the river (or some pollution because of sewage)
    - Tent camps because of the refugees
    - Some city blocks totally cleared (because of fire accidents and nobody rebuilding)
    - Empty fields
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  3. #3
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    Looks like a pretty interesting state for a city. Be interesting to see where you take this.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4
    Guild Member
    Join Date
    Aug 2009
    Location
    Boston, MA
    Posts
    77

    Post

    I'm roughly following Pyrandon's City Tutorial for this.



    Here we have the rough sketch with obvious river, and elevations. The green specs in the top and corner is forest. Green blob is where the halfling town originally was. Purple is roads and castle.

    Brown is walls.

    I added some more secondary roads as well as a smaller bridge after this screen shot.



    And here's the geography coming in. . .

  5. #5
    Guild Member
    Join Date
    Aug 2009
    Location
    Boston, MA
    Posts
    77

    Post



    The geography gets a little finalized here. I started improving a little bit.



    The return of the walls, new roads, and the beginnings of the city.

  6. #6
    Guild Member
    Join Date
    Aug 2009
    Location
    Boston, MA
    Posts
    77

    Post



    I filled the city out more and realized, since this is a city for D&D, I really should know the locations of key buildings and work around that.

    Key buildings currently in pink so I don't forget about them.
    Dark Grey/Blue is actively lived in human style buildings.
    Green is lived in Halfling style buildings.
    The muddy color in the bottom right corner are dwarven buildings.
    The Red up top is Dragonborn.
    The Light Grey will be abandoned areas.

    I put the roads on top, in stead of following the tutorial and make them underneath then erasing bits of city. I figure this will make it easier to play with texture overlay's later.

    I think I'll scale back for the far the city stretches towards the left/west.

  7. #7
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    I would leave it like this and call it done

    You seem to be planning this city pretty well. It's like you are about to start a new city in Sim City
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #8

  9. #9
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    I've used Pyrandon's tutorial in the past with great results. Looking forward to seeing this continue.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #10
    Guild Member
    Join Date
    Aug 2009
    Location
    Boston, MA
    Posts
    77

    Post



    And now we have lots of roads. Lots and lots.

    I tried to have a different feel via layout for the halfling, dwarven and dragonborn sections of the city. I think I was relatively successful.

    As for the abandoned sections, I decided that of course they're not quite as abandoned as people assume. We've got robbers, social outcasts, and of course minotaurs and vampires roaming around.

    What. . . that's normal right?

    I decided while drawing that at one point the city government declared abandoned property fair game. People can pick through it for possessions or even tear it apart for building material with no repercussions.

    While most abandoned buildings have been ransacked several times, poor people who don't have allot of options still go looking for things with hope. Which leaves them easy prey for rouges and things that go bump in the night.

    The more far away from inhabited homes you go the less the layout makes sense. Its not due to large, oddly shaped buildings. Instead the buildings are falling apart, or being torn apart, and blocking roads and alleys. This is not the case near the dwarven district as those buildings are a bit sturdier and when dwarves scavenge for material they do so intelligently and don't leave much mess.

    There's also a cult of Baphomet which has been purposely making the streets more labyrinth like to trap people. They of course are also responsible for the minotaurs.

    Back to the tutorial!

Page 1 of 4 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •