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Thread: maps in progress

  1. #1

    Wip maps in progress

    I have previously posted these images At EN world.
    But
    I was hoping to get some ideas and suggestions here.




    http://<a href="http://img115.images...t43rq6.jpg</a>

    http://i215.photobucket.com/albums/c...SageTower3.jpg

    For example how detailed should I get?
    Is keeping it simple better?

    I am using Adobe Illustrator to draw the maps
    And Photoshop to tweak them

    Any input at all would be appreciated

    Thanks
    Last edited by mathuwm; 11-02-2007 at 05:59 PM.

  2. #2
    Community Leader pyrandon's Avatar
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    Hi, mathuwm, & welcome to our insidious domain of cartographical obsession. Nice to have you here!

    I think your maps do a great job of conveying the lay of the land (well, of the dungeon & the tower, to be specific), so you need to change anything unless you are looking for uses other than, say, a GM map to direct your PCs. (I'm assuming these are for an RPG, since you posted over at ENWorld)

    Now, if you want to go the next step the sky is the limit. You could do "pull out" maps of specific areas that have very realistic details, for example. But I'd ask yourself why bother. If you like doing that sort of thing, or if you would like it for your players' enjoyment, then do it. But I see nothing wrong with what you have. They're simple, direct, and useful. I myself only put the mega time into my own maps when I want players to see something as I am imagining it, or when I feel like prettifying my maps (which, because I love maps, is usually )

    I hope this gave you some food for thought, & if you do revise I hope you will repost here so we can see & enjoy your progress!

    Take care
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  3. #3

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    Hi Mathuwm!

    I'm with Don in assuming these are DM maps, and not player handout maps (as most player handouts do not have secret doors marked on them )

    They look great for that purpose. So really, decide what the purpose of the map is, and go from there! If you will get personal satisfaction from making a hyper-detailed map, then go that way! If not, don't bother, as they are functional and clear.

    -Rob A>

  4. #4

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    Thanks for the comments

    I am also looking for advice on how to make maps look more professional

    Also does anyone know where or if there are any vector line art set of dungeon map symbols

    Thanks


    here are
    a few more maps



    http://img47.imageshack.us/img47/1574/minedm9.jpg

    http://img216.imageshack.us/img216/2...ve3copylm3.jpg


    also is this a good way to post maps or should I be doing something else

    thanks

  5. #5

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    Quote Originally Posted by mathuwm View Post
    is this a good way to post maps or should I be doing something else
    You can either upload them here (using the Manage Attachments button at the bottom of the post, ot the little paper clip button in the top toolbar)

    or if they are not too big, just hot-link then using the Insert Image button or the following code:

    HTML Code:
    [IMG]http://img47.imageshack.us/img47/1574/minedm9.jpg[/IMG]
    But that doesn't work well for images larger than the screen...

    -Rob A>

  6. #6
    Administrator Facebook Connected Robbie's Avatar
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    Attaching them is the best way and the preferred way...sometimes those image hosting sites will delete images that haven't been used or managed over a certain time frame...or sometimes they'll just delete them for no reason. By attaching them through the site, they stay with the site, thus making archived threads more a reality. Plus a lot of those image hosts such as photobucket and imageshack are blocked by a lot of workplaces (mine) so people viewing the site from work wont' be able to see your maps.
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  7. #7

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    Click image for larger version. 

Name:	Dwarf Hold test 4.jpg 
Views:	215 
Size:	957.7 KB 
ID:	1323

    Click image for larger version. 

Name:	Sage Tower 3.jpg 
Views:	104 
Size:	975.8 KB 
ID:	1324


    attached images

  8. #8

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    A few more:

    Click image for larger version. 

Name:	Dwarf-Hold.jpg 
Views:	155 
Size:	827.1 KB 
ID:	1325

    Click image for larger version. 

Name:	Mine.jpg 
Views:	84 
Size:	240.0 KB 
ID:	1326

    Click image for larger version. 

Name:	Cave3 copy.jpg 
Views:	100 
Size:	606.4 KB 
ID:	1327

    Hopefully this is an acceptable method of posting

    Please let me know what you think.

  9. #9
    Community Leader pyrandon's Avatar
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    That posting style is much better! Hey, with which application did you create the 3-D perspective view?
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  10. #10

    Default

    Better method of attaching.

    BTW - how did you make the curved tracks?
    Attachment 1328

    -Rob A>

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