Results 1 to 4 of 4

Thread: Mountains test

  1. #1
    Guild Apprentice
    Join Date
    Oct 2009
    Location
    Poland, Poznań
    Posts
    39

    Question Mountains test

    My first attempt in mapping for some time.

    I'm trying out a new way of creating mountains, 3d this time. I'll post some results here, show you what I have, because my biggest concern is if it can be used for anything, and how real the mountains are. I suppose not to real this time...
    Sorry for the crappy quality of #5, couldn't fix it. Bit if you omit the extremely black areas you'll notice that the higher mountains cast shadows (the same with number 4, though not as visible)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	testmountains2.jpg 
Views:	204 
Size:	168.5 KB 
ID:	25814   Click image for larger version. 

Name:	testmountains.jpg 
Views:	142 
Size:	330.2 KB 
ID:	25815   Click image for larger version. 

Name:	testmountains5.jpg 
Views:	466 
Size:	97.6 KB 
ID:	25816   Click image for larger version. 

Name:	testmountains4.jpg 
Views:	115 
Size:	263.9 KB 
ID:	25817   Click image for larger version. 

Name:	testmountains3.jpg 
Views:	116 
Size:	271.7 KB 
ID:	25818  


  2. #2
    Professional Artist a2area's Avatar
    Join Date
    Jul 2009
    Location
    Ann Arbor, MI
    Posts
    186

    Default

    This looks cool... with the right texture it'd look like Torres del Paine

  3. #3
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    looking good I think - and agree with a2area, throw on some texture to break up the smootheness and you're well on the way
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  4. #4

    Default

    Nice results! I've been rendering Mountains shadows in 3DSMax for my maps and I've found they tend to look 'soft' if I don't put the heightmap into the Bump channel (set to 200+, with 0.5 blur or less) as well as in the displacement modifier.

    Click image for larger version. 

Name:	Perspective.jpg 
Views:	545 
Size:	269.5 KB 
ID:	26006Click image for larger version. 

Name:	Shadows.jpg 
Views:	1770 
Size:	312.1 KB 
ID:	26005

    Also I've found the height maps to be more realistic if I adjust the curves to darken the mid tones of the height map.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •