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Thread: July 2010 Entry : The Solur Nexedifice of Kharaghan

  1. #21
    Community Leader Jaxilon's Avatar
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    Now see, that is just pretty dang cool
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  2. #22
    Guild Artisan Aval Penworth's Avatar
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    Okay, now it makes sense.

    I am guessing that your program can view that scene from various angles, is that right?
    Hi ho, hi ho, it's off to work I go..

  3. #23

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    Quote Originally Posted by Aval Penworth View Post
    Okay, now it makes sense.
    I am guessing that your program can view that scene from various angles, is that right?
    Absolutely. What it can't actuallly do is render a real isometric view. You can simulate it reasonably well by standing the camera off a long distance and cutting down its angle of view which is what I did in an earlier WIP view.
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  4. #24
    Guild Artisan Aval Penworth's Avatar
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    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    Hi ho, hi ho, it's off to work I go..

  5. #25
    Community Leader Facebook Connected tilt's Avatar
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    Quote Originally Posted by Aval Penworth View Post
    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    yes, that's one of my concerns also - making it more than a "pretty picture" - but it is definitly looking nice
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  6. #26

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    Quote Originally Posted by Aval Penworth View Post
    So you can make it look more mappy. As impressed as I am by the 3d stuff, I still think it needs to perform the function of a map.
    That's part of the "challenge" for me. However, I've done enough "flat maps" to be confident of the basics, it's more about the issue of the buldings being on a shelf that is problematic. It's likely that I'll need to "slice" this hillock up somewhat for the map views.
    I guess the ultimate question is "what is a map?".
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    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

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  7. #27

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    I would say, even if you include multiple views, top down, side view, isometric view, cutaway of the mountain, all in 3D should be fine. Make sure you label structures, include a scale, especially for the top down and provide a compass rose showing direction, you should qualify for being "mappy" enough.

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  9. #29
    Professional Artist mmmmmpig's Avatar
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    This is really nice!
    Something witty and pithy

  10. #30

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    Thankyou all. It seems an appropriate moment to conclude the first part of this design, the actual 3D model part. The last buildings added were the Light Temple at the end of the shelf and the "mezanine" Entropy Temple (who have their own agenda when it comes to decor!) - and the Nexus link light beam...
    From here on in it's getting all this into a final "mappy" result. Which will involve specific renders and a fair amount of tinkering in PSP X.... time is runniing out!!!
    ### LATEST WIP ###
    Click image for larger version. 

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    --
    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

    My Finished Stuff
    ............. Some of my 3D Stuff (POVRay)

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