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Thread: Converting a map from World Builder to Wilbur

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    Help Converting a map from World Builder to Wilbur

    Thanks to another post on this board, I found out about World Builder. I've been playing with the software, but I don't like the climate model that it generated after reading the Climate Cookbook. I'd like to import it into Fractal Terrains to see if it generates a better climate model, or baring that, a decent altitude map that I can bring into Photoshop to generate my own climate model. Everything I've seen shows that I need to bring the map into Wilbur before importing it into Fractal Terrains.

    Unfortunately, I can bring the file into Wilbur, but I can't figure out how to generate an actual sea-floor or bump up the terrain to match the roughness that shows up in World Builder. It also comes in very blocky. Is there a good tutorial that explains how to do it? Does anyone have any tips for adjusting the height field?

    I've included the output from World Builder.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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