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Thread: Interesting Technique for Hex Maps

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    Administrator RobA's Avatar
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    Link Interesting Technique for Hex Maps

    I came across this post at RPGnet that shows an interesting technique of combining hex mapping with a heightmap to render a sort of symbolic hightmap that looks like it has potential...

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    Guild Adept Valarian's Avatar
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    Nice, but how do you apply the 3d effect?
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    Administrator RobA's Avatar
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    I assume he is rendering it in a program like Bryce or POVRay.

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    Community Leader Gracious Donor ravells's Avatar
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    Now that's a clever idea. You could use it as a board for VTT maps! I might have a play with this as the heightmap is dead easy to do.

    Thanks for the link, Rob!

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    Community Leader RPMiller's Avatar
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    That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
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    Administrator RobA's Avatar
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    Quote Originally Posted by RPMiller View Post
    That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
    Just blur it! That would smooth it quite well.

    (If anyone a a hex map, load it up here and I'll give it a go)

    -Rob A>

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