Page 1 of 4 1234 LastLast
Results 1 to 10 of 33

Thread: Haibianr - docks area WIP

  1. #1
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Wip Haibianr - docks area WIP

    Hi all,
    Been so bad about finishing up my mapping projects lately. Well, time's a wastin' on my Curse of the Emperor's Stone adventure...so I've been trying to catch up. The first part of that adventure takes place in the docks area of Haibianr, so I'm including an area map with a key to various establishments, etc. Here's the start on it. To get it going I zoomed in on my city map to find the area I needed and then did rough outlines over that in Illustrator. Then I brought the various layers into Photoshop and used them as masks as I started painting. Right now I'm working on getting the terrain up to speed and then I'm going to start on the water and harbor floor. Buildings, docks, and bridges are next up after that.
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Docks_orig.jpg 
Views:	618 
Size:	33.9 KB 
ID:	27421   Click image for larger version. 

Name:	Docks_outline.jpg 
Views:	326 
Size:	109.6 KB 
ID:	27419   Click image for larger version. 

Name:	Docks.jpg 
Views:	656 
Size:	210.1 KB 
ID:	27420  

  2. #2
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Lots more work; not much visual progress. Stopping for the night, though, so I figured I'd post what I have. Spent a lot of time playing with the water and trees to little effect.
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Docks.png 
Views:	857 
Size:	789.5 KB 
ID:	27443  

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    This is progressing quite nicely.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Guild Artisan LonewandererD's Avatar
    Join Date
    Jun 2009
    Location
    Australia, AUSSIE AUSSIE AUSSIE!
    Posts
    814

    Default

    You're taking an already great map and making it better, bravo. I really like your forests so far, simple yet works very well.

    -D-
    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

    My DeviantART

    Finished Maps

    RIP Angel "Ingy" Yates - The first inspiration that guided me towards art. You will be missed...

  5. #5
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Thanks, guys. I didn't get any time to work on this tonight but hopefully can post some more in the next couple of days. Will post it at higher res when I get some more detail - a lot of stuff isn't showing up at this size.

    The overview map of the city is going on the inside front cover and this one will be inside the rear cover...so I want it to be a good one. When done it'll have a key pointing out interesting locations for the GM to use while the PCs are out on the town.
    M

  6. #6
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Little more. Playing with the roofs (rooves? nah.) now. I created a bevel layer on multiply and then modified by painting to create some different roof shapes (bevel is great to get the lighting right for different surfaces but I can't bring myself to use it without modification even though it'd be quicker). There's also a color adjustment layer over that. Underneath it all I've been dropping in textures and mushing them around. I'll have several different kinds of tile and wood shingle textures when I'm done but there are only two styles on there now. Over that I plan to have a decoration layer with little rows of tiles along the ridges and so forth. Much more to do but I'm trying to do it pretty quickly. Still, it's amazing how much time this stuff takes...must. accelerate. process.
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Docks.png 
Views:	106 
Size:	1.52 MB 
ID:	27551  

  7. #7

  8. #8
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Thanks! Now roughing in the wall. Haven't decided if I want to have a tiled roof on the towers or not...it was kind of in some of my concept sketched but maybe I like it without. The ground shadow is currently, as you can probably tell, just a temporary layer effect dropshadow. I'll be fixing it later but want it to interact properly with the buildings and the trees.

    Hmm. Seems I need a bridge also...

    Critiques or suggestions welcome at any point.
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Capture.PNG 
Views:	865 
Size:	1.08 MB 
ID:	27587  

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    The only thing odd to me is that the trees don't seem to be very tall and they're all roughly the same height. I have no idea to fix either thing, though, (my brain must have shut off) so great job
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Thanks. Indeed. The trees are fugly at this point. I have three layers of tree cover with their own bevel and shadow, hoping that would give the impression of depth. Unfortunately that failed miserably to do so. I'm going to do some more work on them at some point but they sort of look okay zoomed out so I'll leave them while I get the buildings together then go back to them.
    M

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •