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Thread: New Somalia Map (WIP)

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    Guild Adept Facebook Connected timallen's Avatar
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    Default New Somalia Map (WIP)

    Peter Schutz of Schutz Games asked me if I was interseted in redrawing a map for the game Somalia. Here is the map he sent me.
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    Guild Adept Facebook Connected timallen's Avatar
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    And here is what I have come up with after starting in on this on Thursday night (not including the googling for other maps I did through out the week on my coffee breaks). I really managed to blitz through this one; I its almost done already. I still have to find a nice font that works for the city names...that one is kool, but not very clear. I need something vaguely Middle Eastern looking.
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    My favorite Arabic looking font is called Samarkand, and you can find it at Acidfonts.com - note the alphabetically listing of fonts at the top of the page link to all the free fonts on that site - go to "S" and it should be in the first two or three pages. It looks very Arabic, but still readable.

    GP

    PS: I used that font for my February 2008 Map Challenge...
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    Guild Expert Ramah's Avatar
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    Very nice map, Tim. Love the elements you have for cities etc. The only thing I don't like is the really heavy texture you have used over most of your landmass.
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    Guild Adept Facebook Connected timallen's Avatar
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    Well, the map has progressed rapidly and is now almost done. I have been talking to the publisher (Schutze Games) about making the map 22x17. He may or may not go for the larger format. If not, then I just have to scale back to the original 11x17 and put the charts onto a seperate sheet. About the only things that the map really needs now is a map-key, and a few more tweaks to the Mogadishu zone. I have to make it clear that for movement purposes, you can go to any one of the 4 sub-zones within Mogadishu when you enter it by roads.

    And after looking at it for awhile, I dont know that I reall like the curled paper edges on the map- I think I will drop that.
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    Last edited by timallen; 11-25-2010 at 10:53 AM.

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    Guild Journeyer Marken4's Avatar
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    I like the update alot! And I hope your publisher will keep this size, looks great this way. I think the folds could be nice, if the quality hadn't been so poor... Or is that just here?

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    Guild Adept Facebook Connected timallen's Avatar
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    Thanks. yes, the paper edges and curls are too low res...I need to either redo them or leave them off altogether. The publisher wants it 11x17 anyways, so I will probably just not use them. Oh well.

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    Guild Adept Facebook Connected timallen's Avatar
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    This one is Done!

    *30*

    I've sent it on to Peter schutze of Schutze Games. Just waiting to hear back if the file format is OK. I really like how this one turned out. Its got a nice amount of decay around the edges, but I dont think it detracts from the playing area. The roads could probably be a bit better, but you have to stop tweaking sometime and just say its done.
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  10. #10

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    Looks superb, Tim. I'm curious, is there a reason why you chose a different font for the numbers in the table to the font describing the table? Are the numbers in the same font as the map label text?

    I see what you mean about the roads (although I wouldn't have noticed if you hadn't have pointed it out) - wouldn't this be an easy fix by having the town icons on a layer above the roads and extending the roads a little so they terminate under the town icons?

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