Results 1 to 7 of 7

Thread: Cave Dive Maps

  1. #1

    Map Cave Dive Maps

    So I thought I was share some new maps I map last week. They are my first attempt at making a dungeon battlemap. They were made with Photoshop CS4.

    There are a couple maps so I had to break it down into two posts
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	water well.jpg 
Views:	204 
Size:	618.5 KB 
ID:	28636   Click image for larger version. 

Name:	queen.jpg 
Views:	376 
Size:	1.29 MB 
ID:	28637   Click image for larger version. 

Name:	DaM Kruthik Hive final.jpg 
Views:	332 
Size:	1.33 MB 
ID:	28638   Click image for larger version. 

Name:	hive entry.jpg 
Views:	2843 
Size:	496.8 KB 
ID:	28639   Click image for larger version. 

Name:	hatchery cave.jpg 
Views:	202 
Size:	804.1 KB 
ID:	28640  


  2. #2

    Map

    And here are the other two maps
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ritual.jpg 
Views:	210 
Size:	846.9 KB 
ID:	28641   Click image for larger version. 

Name:	feeding cave.jpg 
Views:	2257 
Size:	444.2 KB 
ID:	28642  

  3. #3
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    Hehe... I just had my PC's come out of a Kruthik hive I built in Maptool. The entire thing was huge(say 100 x 100 5' squares at least, if not larger). Lots of twisty caverns and tunnels.


    Anyway, you could probably add some more Illusion of height to some of the larger bolders and stuff using outer glows and judicious use of the dodge/burn tool to darken parts based on the light sources(or the expected ones anyway.) I am not personally a big fan of bevels for walls and typically go for the outer glow type effect there also to give the illusion of depth, but thats just me. Anyway, thanks for sharing!
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4
    Guild Novice
    Join Date
    Jul 2010
    Location
    Near Seattle, WA, USA
    Posts
    23

    Default

    I like these, your floor textures are nice.

    It might 'draw things together' a bit if the texture for the wall was a bit closer in detail level to the floor, it seems to be coming from a different scale as it were.

    Thanks for sharing!

  5. #5
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    231

    Default

    These maps are really nice. Repped.
    If you don't mind why don't you post a version of them without the monster tokens so they could be more functional.

  6. #6

    Default

    Thanks for the advice. I will try the outerglow and see how it looks.

    I will put it on my to do list to get some up without the monster tokens.

  7. #7
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    These maps are really good, but you should consider removing the monster tokens because I find they just get in the way of the map.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •