Page 1 of 4 123 ... LastLast
Results 1 to 10 of 39

Thread: Coppernight Hold

Hybrid View

  1. #1
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Wip Coppernight Hold

    Ok ... well this is my first mapping project and I have decided to tackle Coppernight Hold from Dungeon Delve.
    Comments and criticism are welcome if not asked for.

  2. #2
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Default

    The first thing I decided to make on the map is the rubble which should cover the edges of the map to the east and to the south and also some other parts so that means basically a lot of rubble.
    For me the rubble should consist of pillars, rocks , wood and a broken tool or two.I made the pillars and I'm happy enough with but about the rocks I'm still playing around. Sometimes they look like dirt and sometimes like circular pillars.Oh well.

    P.S. If anybody notices, the grid is not in black but in a shade of brown because I think that will go better with the dirt background.

    Click image for larger version. 

Name:	Encounter 1-1 Kobold Defenses.jpg 
Views:	119 
Size:	117.8 KB 
ID:	28605

  3. #3
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    Hard to comment yet but I'll watch this develop and try to help out if I can. I could probably Google it but do you have something that tells about Coppernight Hold/Dungeon Delve? I've never heard of it.
    M

  4. #4
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Default

    Dungeon Delve is a supplement for D&D 4e.It contains thirty mini-adventures for one night play each.So basically instead of trying to map a whole adventure I decided to try to map three encounter areas.The one I am doing the mini-adventure for level one.

    http://www.wizards.com/dnd/Product.a.../9780786951390This is a link to wizards product catalog where they say some more things about it if you are interested.

    P.S. I hope hope I've inserted the link correctly.

  5. #5
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Default

    This is what I have came up with after a morning(for me a morning) of searching and expirementing with gimp. This biggest problem a had was to make some of the rocks seem at a higher elevation than the rest so I used bump map on them.Well I'm not that happy with it so if you have any other ideas please tell me.

    P.S.I don't care if I have to draw again all of the rocks cause it was quite an easy procedure.Also I think I have to read the gimp manual's entry on bump map.

    Click image for larger version. 

Name:	Encounter 1-1 Kobold Defenses phase 2.jpg 
Views:	161 
Size:	197.0 KB 
ID:	28632

  6. #6
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Default

    After applying Gaussian Blur on the rocks with higher elevation.
    Click image for larger version. 

Name:	Encounter 1-1 Kobold Defenses phase 3.jpg 
Views:	80 
Size:	169.4 KB 
ID:	28633

  7. #7
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,807
    Blog Entries
    4

    Default

    I think you would find a little shadow around the rocks would set them into elevations. To made that is quite easy. Get a single rock onto a white background then contrast enhance so that it becomes an all black rock on a white background then blur that a little so it fades down. Then put the grey rock back on top. It will be a grey rock with a little dark halo around it for shadow. I believe you can do that on a transparent background instead and then you can use it as a brush. I'm not a Gimpy kinda guy tho

  8. #8
    Guild Artisan geamon's Avatar
    Join Date
    May 2009
    Location
    Bronx, NY
    Posts
    615

    Default

    Cool beans man, the delve looks fun enough from what I've read in the supplement. Looking to see what you pull off. Seeing as we both started at around the same time and are both using GIMP 2.6 maybe I can throw some ideas off you if you ever have the time.

    Edit: Plus I know how crappy those dungeon tile maps look I can see why you would want to do this as a project. haha
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  9. #9
    Guild Journeyer Avengeil's Avatar
    Join Date
    Jul 2010
    Location
    Greece
    Posts
    230

    Default

    Quote Originally Posted by geamon View Post
    Edit: Plus I know how crappy those dungeon tile maps look I can see why you would want to do this as a project. haha
    Yes, those maps are one of the worst wizards has ever came up with.Putting together dungeon tiles from previous sets that don't even match is lame.
    I'm also quite curious to see what I'm gonna pull off too.lol.

  10. #10
    Guild Artisan geamon's Avatar
    Join Date
    May 2009
    Location
    Bronx, NY
    Posts
    615

    Default

    If you don't mind me asking are you doing an interpretation of their map or a relatively accurate replica?
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •