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Thread: CD3: Living near the Inner City Walls of Bragar

  1. #11
    Community Leader Facebook Connected Ascension's Avatar
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    Looks really nice Kman...love the walls.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #12
    Guild Artisan Aval Penworth's Avatar
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    Quote Originally Posted by mearrin69 View Post
    some of the houses are pretty off-square (rhombus-shaped or whatever the correct term is).M
    Most 'squares' are really rhombuses, quietly hoping that no one will notice.
    Hi ho, hi ho, it's off to work I go..

  3. #13
    Community Leader mearrin69's Avatar
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    Yeah. Been a while since geometry Rhombus just means that the opposite sides of a four-sided shape are parallel doesn't it...or is that parellogram? Eh. Time to visit Wikipedia for remedial geometry lessons.
    M

  4. #14
    Guild Artisan Katto's Avatar
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    I didn't want to use rectangular house shapes because most people outside the inner city walls are poor. The important buildings are rectangular. It should also be a contrast to the houses inside the city wall as you can see in the new picture
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  5. #15
    Community Leader mearrin69's Avatar
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    I does indeed. I was thinking that the lower half of the map was the inside of the city. Now that you've added the buildings at the top, I get the idea.
    M

  6. #16
    Guild Artisan Katto's Avatar
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    I think the map is finished.But perhaps I have forgotten something? Please let me know...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #17
    Community Leader mearrin69's Avatar
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    I can't think of a thing. Looks awesome to me. Was going to rep you but I guess I already did!
    M

  8. #18

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    Nice use of the houses from Shessar's collection. Out of curiosity, where did you get the texture for the ground from?

  9. #19
    Guild Artisan Aval Penworth's Avatar
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    Love it. Well done Katto.
    Hi ho, hi ho, it's off to work I go..

  10. #20
    Guild Artisan Katto's Avatar
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    Thanks Aval!
    Evilref: From the SMAC I used the city wall pieces and the little props like animals, chimneys, market stands etc. The houses were made with CD3. The cobblestone is a free texture I found on a german website and the ground texture was created with the Genetica Viewer and then modified in PS.
    btw: Welcome to the Guild!

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