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Thread: Hex Map Generator???

  1. #1
    Professional Artist Gracious Donor Sapiento's Avatar
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    Help Hex Map Generator???

    Does anyone know a decent hex map generator that also puts numbers in the hex fields?

  2. #2
    Software Dev/Rep Redrobes's Avatar
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    Someone did one here using a nifty bit of inline script generated SVG programming. I am sure that had numbers on the hexes. Also, isohedron was playing with hexes for traveller so he might have some templates made up.

  3. #3

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    I f you're desperate I have some POV code that can do it. It's not "oven ready" in terms of producing something directly into PS but it can generate a transparent hex and numbers. Disadvantages are that you may have to stitch together several renders to make a large sheet. Sample attached (zoomed in)
    Click image for larger version. 

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    If you just have the one particular requirement I can probably do it for you?
    --
    "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly dreaming I am a man"

    My Finished Stuff
    ............. Some of my 3D Stuff (POVRay)

  4. #4
    Community Leader Gracious Donor Jaxilon's Avatar
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    Well, in Gimp there is a Filter>Render>Pattern>Hex Grid script-Fu that someone wrote. I recently added it to my system but it does not do the numbering. I imagine if someone knew how the code worked or tracked down the dev they could add that in. Might ask RobA about that though. I haven't ever looked at the scripting in Gimp. Been too busy just trying to learn what it already has.

    Seeing as it's already generating the hex lines I don't imagine it would be that impossible to add numbers.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  5. #5
    Administrator RobA's Avatar
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    Here is one for Inkscape that does every kind of numbered hex game grid you could imagine...

    http://www.lysator.liu.se/~perni/iboardgameexts/

    (I wrote the gimp script. I creates the grids as paths then strokes them. Adding text would be a bit of a pig, so I'd suggest sticking with Inkscape)

    -Rob A>

  6. #6
    Community Leader Gracious Donor Jaxilon's Avatar
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    Thanks RobA, I should have remembered or just known it was you who wrote the gimp hex script
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  7. #7

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    I have a random hex map generator online, and a downloadable GIMP script for editing and creating hex maps which supports hex numbering:

    Generator: http://axiscity.hexamon.net/users/isomage/wildgen/
    HexGIMP: http://axiscity.hexamon.net/users/isomage/gimp/hexgimp/
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

  8. #8

    Default Thanks RobA

    Thanks RobA

    I used your Hex map Generator (v1) over a pre-made map for use in a Napoleonic Campaign.

    I'm a real noob with graphics utilities and not too talented with PC's in general.

    It did a great job, something I have wanted for years.

    I think I might have cought the map making bug

    Would it be ok if I passed on the link to any interested parties in the Nap Community?

    Cheers again

    Grog NBC

    http://napbc.freeforums.org

  9. #9
    Professional Artist Gracious Donor Sapiento's Avatar
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    There is a fine program, easy to work with. It's DrawHexGrid.

  10. #10
    Administrator RobA's Avatar
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    Quote Originally Posted by Grog View Post
    Would it be ok if I passed on the link to any interested parties in the Nap Community?
    Sure. The gimp script is also posted at the gimp plugin registry: http://registry.gimp.org/node/15852

    -Rob A>

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