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  1. #1
    Software Dev/Rep Hai-Etlik's Avatar
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    Wip Welstar

    I'm working on mapping Welstar, one of the 6 worlds of RetroMUD

    I started with the in game overworld map (which consists of multiple layers) took screenshots, stretched horizontally to compensate for the non-square characters used, and went to work in Inkscape.

    The standard restack script that comes with Inkscape was nowhere near able to deal with over 6000 trees so I had to write my own. It's rather more limited as it operates only on clones within a group, assumes the clone templates are aligned with one another, and only sorts vertically, but it's MUCH faster and doesn't drop everything into the root of the document.

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    And yes, I'm aware it doesn't look anything like a global map, but that's what the gods have provided.

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    Software Dev/Rep Hai-Etlik's Avatar
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    Now with hills and roads. I'll clear a path through the forest for the roads later.

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    Software Dev/Rep Hai-Etlik's Avatar
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    Desert and swamps

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    Software Dev/Rep Hai-Etlik's Avatar
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    More progress. I'm pretty much done with with landforms and I've added some colour and a parchment background (Reused from my Portolan chart)

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    I'm thinking of using escutcheons for most of the cities, castles, temples, etc rather than representational icons or names. Most of them don't have official arms, but if I can't find anything in game to work with, maybe I'll make something up.

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    Software Dev/Rep Hai-Etlik's Avatar
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    So, a border and I'm beginning to mark out the various points of interest.

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    Community Leader Jaxilon's Avatar
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    Looking good. I have no idea what MUD you are talking about so that's lost on me. The only thing that stood out as odd to me was the strong black line used for all the shorelines. I like the colors, they are different.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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    Guild Adept Aenigma's Avatar
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    I like how you did the forests.
    Yesterday today was tomorrow.
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    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by Jaxilon View Post
    Looking good. I have no idea what MUD you are talking about so that's lost on me. The only thing that stood out as odd to me was the strong black line used for all the shorelines. I like the colors, they are different.
    Yeah the coastline is something I plan to revisit. The colours aren't quite what I had in mind, but they work. I'm trying to the look of a watercolour wash.

    Quote Originally Posted by Aenigma View Post
    I like how you did the forests.
    Thanks I made up some trees, then used spray clones, unclumped, and then shifted them around both individually and using the tweak tool. Then I finished it off by running the restack script I mentioned in the first post.

    And here's the current state of things:

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    Last edited by Hai-Etlik; 10-24-2010 at 09:38 PM.

  9. #9
    Guild Artisan Facebook Connected Rythal's Avatar
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    looks pretty good. Imo, the crests and symbol seem too vibrant compared to the rest of the map. Maybe dull the colours on them or something.

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    Yeah, the colours of the symbols is just temporary while I work out their positions. Once I have it set I'll change them to just the ink outlines and then add the colour back with a more subtle, hand painted look similar to the border.

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