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Thread: Galia - Political, Regional, Topographic maps

  1. #1
    Guild Journeyer Nathan's Avatar
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    Wip Galia - Political, Regional, Topographic maps

    I've posted few days ago, the "finished" map of Galia.
    I mentioned that this map was only a small global presentation of this fictionnal country.

    Here is the thread :
    http://www.cartographersguild.com/sh...hp?12285-Galia

    The rest is still in progress.
    Here is what it looks like :

    Here is a topographic map of Galia (click on map to zoom) :

    There is still a big hole in the middle of the map because I made a change in an area covering several central provinces.


    Here is a map of all the canopees, a canopee is a small administrative division similar to a US county or a french commune. It will be helpfull to make population maps and stuff like that (click on map to zoom).


    Finaly here what provincial maps looks like.
    I have a scale problem so I can't show you a complete province but just a small part right now (click on maps to zoom).




    From left to right : The small coast of North Isthmus (Isthme-du-Nord) - The unpopulated province of Silo - The province of Deläväar unfinished map - The mountainous Black Coast (Côte-Noire).

    Approximately 10 of the 46 provinces are completed.
    30 others are in a good way.
    I have just started 3 that need to be enhanced
    and 3 others needs to be completely done .

    Hope you'll like it.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    I really like the 'Provincial' maps... nicely done.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Guild Adept moutarde's Avatar
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    That is some seriously awesome detail! Looks great

  4. #4
    Guild Journeyer Nathan's Avatar
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    Here is a new topographic map. With rivers this time.
    Still in progress... I'm killing my 7 years old computer with this huge file

    if attached image doesn't work :
    http://img684.imageshack.us/img684/78/fondtopo2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Nathan; 11-12-2010 at 10:35 AM.

  5. #5
    Guild Artisan landorl's Avatar
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    Wow, the level of detail on the topography is incredible, and very believable. Adding the rivers gives a little extra punch. It is looking very good!

  6. #6
    Guild Expert jbgibson's Avatar
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    I agree - you've done an awesome job with the topography. Is it hand-drawn or generated? The provincial maps are a delight too.

    I started to say there's some odd stuff going on at the south coast, but i realized you have blue both for water and for 'not fully rendered yet' :-)...

  7. #7
    Guild Journeyer Nathan's Avatar
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    Hi. It is "hand-drawn" on illustrator but taken from drawing I made on paper.

    Here is the same map with more landscape. I think the next one will be the last one about topography.
    When done, I'll work on provincial maps and try to fix the scale problem.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Nathan; 11-12-2010 at 05:30 AM.

  8. #8
    Guild Artisan Facebook Connected Rythal's Avatar
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    looks great, although you have a river on the western side of the map that goes from sea to sea; Unless the bottom body of water is a lake, as your river appears to be flowing north, this is unrealistic.

    http://www.cartographersguild.com/sh...he-right-place

  9. #9
    Guild Artisan LonewandererD's Avatar
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    Very nicely done. I noticed some darker blue lines in the southern ocean, does that mean that the land down there has not been entirely drawn in, if so it would explain some of the river violations. Still great work though.

    Repped.

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  10. #10
    Guild Journeyer Nathan's Avatar
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    That's right, it's not finished yet so some places may seem a little weird.
    Rythal, I think the place you were talking about is now fixed.
    Last edited by Nathan; 11-12-2010 at 10:37 AM.

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