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Thread: donjon random dungeon generator

  1. #1

    Default donjon random dungeon generator

    http://donjon.bin.sh/dungeon/

    Quote Originally Posted by Sharpe View Post
    Drow, as a suggestion for your random dungeon generator, would you consider making an option for all plain doors? Thanks!
    i've added an option for Doors: standard, simple, or deathtrap.
    standard allows the full set of door types.
    simple allows only archways and plain doors.
    deathtrap allows only locked doors, trapped doors, and secret doors.
    any other generally useful sets?

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    >>< drow ><<

  2. #2
    Guild Expert rdanhenry's Avatar
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    How about "sane people live here" with locked doors as well as plain doors and archways, but no nutty secret doors and especially no trapped doors (yeah, that's what you want stumbling back to you lair after a night downing some looted Dwarven ale, a trap on your door).

    Also, maybe a "no doors" option, since pre-modern notions of privacy were much more limited and lazy dungeon dwellers may not want to bother with opening and closing doors, especially when they seem to help invaders (see adventurers' typical "kick open the door and surprise the monsters", "throw in the fireball and slam the door before it bursts", and "spike the door shut so we have a place to rest up before killing more things to take their stuff" tactics).

  3. #3

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    Quote Originally Posted by rdanhenry View Post
    How about "sane people live here" with locked doors as well as plain doors and archways, but no nutty secret doors and especially no trapped doors (yeah, that's what you want stumbling back to you lair after a night downing some looted Dwarven ale, a trap on your door).
    sure, but it needs a better name.

    Also, maybe a "no doors" option, since pre-modern notions of privacy were much more limited and lazy dungeon dwellers may not want to bother with opening and closing doors, especially when they seem to help invaders
    i've added this. thanks!
    >>< drow ><<

  4. #4
    Guild Journeyer Vorhees's Avatar
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    what would be really Cool, not to do with mapping , but as i use this Generator alot in the Dungeon Motiff selection a Select "Human" , "Orc" or "Huminoid " option would be Epic

  5. #5
    Guild Artisan Juggernaut1981's Avatar
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    Normal: Arches, Doors
    Sane: Arches, Doors, Locked Doors
    Paranoid: Arches, Doors, Locked Doors, Secret Doors
    Gygaxian: Traps, Doors, Secret Doors, Trapped Doors, Trapped Doors, Killer Trap Doors, Instakill Trap Doors, Arches (which contain traps).
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


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  6. #6

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    Quote Originally Posted by Vorhees View Post
    what would be really Cool, not to do with mapping , but as i use this Generator alot in the Dungeon Motiff selection a Select "Human" , "Orc" or "Huminoid " option would be Epic
    that was in an early version, but there's just not that many monsters which fit the motif at various levels.
    the giant motif works pretty well about half the time, including orcs and servant races at lower levels and humanoid giants at higher levels.
    otherwise, just replace any monster result you don't like wth 2d6 orcs.
    >>< drow ><<

  7. #7

    Default it does hexes

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  8. #8
    Community Leader jfrazierjr's Avatar
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    Does it do hexes in both orientations? I bet it will in a few hours...heh
    My Finished Maps
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    My Tutorials:
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    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  9. #9

  10. #10
    Community Leader jfrazierjr's Avatar
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    And no grid? This is especially useful for VTT use and would work really well with the cavern generator...
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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