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Thread: Emerisia

  1. #1

    Map Emerisia

    Here's a little city I threw together using Campaign Cartographer.

    Anyone who uses CC3 knows that elevated sections of land are not easily created, so I wanted to experiment a bit. I put the northeastern tip of the land mass on a cliff. I'm not 100% satisfied with how the cliff turned out, but I think it's one step closer to where I'd like it to be.

    Click image for larger version. 

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  2. #2
    Community Leader Gracious Donor mearrin69's Avatar
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    Little city? Looks great!
    M

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Nicely done...
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  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by loongtim View Post
    I put the northeastern tip of the land mass on a cliff. I'm not 100% satisfied with how the cliff turned out, but I think it's one step closer to where I'd like it to be.
    You could always pull it into a paint/drawing program such as GIMP to add those last little finishing touches. One small thing I see is that the fields very large and long. Of course, it depends on if they are part of a collective farm for the city or "corporate" interest as opposed to private farmers.

    All in all a very nice map with lot's of individual houses....
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  5. #5

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    Thanks for the comments everyone.

    Yeah, I considered doing some post-processing in PhotShop or Gimp, but at some point I want to figure out how to make it work directly in CC3. I know it's possible, I'm just not there yet.
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  6. #6
    Guild Artisan Gracious Donor Katto's Avatar
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    Nice street layout loongtim! Altough I think one bridge is not enough to connect both parts of the city.
    Creating the illusion of height is very difficult in CC3 and with this style I would suggest adding some lines in a dark grey from the bottom to the upper end of the cliffs.

  7. #7

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    I'm curious how you did the farmlands.

  8. #8

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    Quote Originally Posted by SkidAce View Post
    I'm curious how you did the farmlands.
    1. For each plot, I made one straight line and then used copy/paste to create all the parallel furrows. I used the eraser to adjust lengths.
    2. Then I put a color background behind each plot.
    3. Then I used sheet effects to blur, etc (obviously, you'd need to change these settings depending on the size of your map)
      1. Background:
        1. Trasparency: Opacity 30%
        2. Blur: Blur Radius 50
      2. Furrows
        1. Blur: Blur Radius 5
      3. Trees
        1. Bevel: Length 8, Strength 35, Fade 5
        2. Drop Shadow: OffsetX 4, OffsetY 4, Opacity 50, Blur Radius 6
        3. Glow: Inside, 45-58-12, Strength 1, Blur Radius 40
        4. Glow: Outside, 0-0-0, Strength 1, Blur Radius 4
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  9. #9

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    Hmmm, simpler than I thought.

    Thanks for the tips...

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