Page 1 of 7 123 ... LastLast
Results 1 to 10 of 63

Thread: WiP: Tarina for BlackStar Studios...

  1. #1
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default WiP: Tarina for BlackStar Studios...

    Hi all,
    I'm working on a map of Tarina, the feature city in an upcoming BlackStar Studios (see below) campaign setting product, and wanted to start a thread to share my progress, get comments, etc. I'm working interatively on the city map and the regional map covering the area around the city.

    It's a city mirroring Greco-Roman style, set on the coast in a humid jungle. Yes, there are dinosaurs. I kinda pictured Dinotopia when they told me about it. Historical Genoa (Genova), Italy is an inspiration.

    Anyway, I've attached the original "turnover" sketch of the area surrounding the city and then my first rough draft of the area map. There are lots of ancient elven ruins in the nearby jungle.

    The city map is next.

    BlackStar Studios – (Facebook: BlackStar Studios and Twitter: @BlackStarGames)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	genoa_historical_map.jpg 
Views:	679 
Size:	178.6 KB 
ID:	32057   Click image for larger version. 

Name:	Tarina-Area-Map-Sketch.jpg 
Views:	330 
Size:	632.9 KB 
ID:	32056   Click image for larger version. 

Name:	Tarina---Area-Map - c.png 
Views:	325 
Size:	1.76 MB 
ID:	32055  

  2. #2
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    Here are my rough stages on the city map so far:

    * The first is just a cut from the regional to establish the basic shapes.
    * The second gets a little more detail. Here I've sketched in roads and outlying villages, laid in a stand-in texture for the city, and placed the outer wall, docks, etc. The city is made from clips of Genova taken from Google Maps in satellite mode. It looks kinda cool, I think. Doubt I can find a way to use it in the final, however.
    * The third has a little more refinement on the surrounding terrain, adds the city's original wall, and works out the details of the roads a bit more...especially those within the city itself. I used the city texture to suggest layout a bit and it worked pretty well actually. Oh, the purple hashes are intended to show elevation within the city. The crosses mark the high points, where prominent features will be placed.

    I'll be out of town for a week (at CES in Vegas, joy) but will hopefully have updates to these and the battle maps (thread) on Saturday or Sunday. C&C welcomed and appreciated. Thanks!
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Tarina - a.png 
Views:	281 
Size:	350.3 KB 
ID:	32059   Click image for larger version. 

Name:	Tarina - b.png 
Views:	158 
Size:	1.28 MB 
ID:	32060   Click image for larger version. 

Name:	Tarina - c.png 
Views:	297 
Size:	1.30 MB 
ID:	32058  

  3. #3
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Location
    Wales Massachusetts
    Posts
    2,812
    Blog Entries
    27

    Default

    Looking good as usual M this will be fun to watch
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  4. #4
    Guild Novice FeralBuddy's Avatar
    Join Date
    Nov 2010
    Location
    NW Indiana
    Posts
    21

    Default

    That looks amazing, Mearrin! It's cool seeing the progress as it becomes more and more photo-realistic.
    My DA

    Unless I state otherwise in a post, all of my work displayed on this forum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

  5. #5
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    Here's an update on the regional map. For some reason none of the exports I can do (even screen grabs) look like what I'm seeing in Photoshop. It looks darker and more pixellated in the exports/grabs. Anyway...it's fully labeled now but in need of lots of touch up. I'm not all that happy with it, actually...
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Area-Map.jpg 
Views:	176 
Size:	523.0 KB 
ID:	34240  

  6. #6
    Guild Journeyer Tigon's Avatar
    Join Date
    Feb 2011
    Location
    Scotland
    Posts
    117

    Default

    I Like the city although an amusing though did cross my mind: who plays at the stadium? Tarina AC, Swampdoria?

  7. #7
    Community Leader Gracious Donor Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    Arizona
    Posts
    4,049

    Default

    Excellent work M. I hope that someday I can make cities look like this.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  8. #8
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    LOL. Thanks, guys. I hope that someday *I* can make cities look like this...still a long way to go. In the meantime I've done some revising of the area map...with terrain informed by Ascension's wonderful atlas style tutorial. I always find something useful in that thing every time I look. I've also refined the water a lot and think that part's starting to look pretty darned good. C&C welcomed and appreciated.
    M
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Area-map.jpg 
Views:	235 
Size:	650.5 KB 
ID:	34407  

  9. #9
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    We've been having some discussion on how to represent features in a way that's somewhere between realistic and symbolic. I thought back to my sketches for Argria (unfinished CWBP map) and remembered my iconic-but-representational features. The client likes the idea so I'm trying it out. Presented here for, hopefully, some feedback. What do you guys think?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	merthyr.PNG 
Views:	65 
Size:	151.6 KB 
ID:	34423   Click image for larger version. 

Name:	sunken fortress.PNG 
Views:	107 
Size:	72.9 KB 
ID:	34424   Click image for larger version. 

Name:	monastery.PNG 
Views:	89 
Size:	138.6 KB 
ID:	34425  

  10. #10
    Community Leader Gracious Donor Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    Arizona
    Posts
    4,049

    Default

    To me it's fabulous but irritates almost to anger because I can't zoom in any closer for more details. Leave them wanting more, eh?

    As long as the angles of the cities match the map I think you are golden.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •