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Thread: WiP: Tarina for BlackStar Studios...

  1. #21
    Community Leader mearrin69's Avatar
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    Uh oh! BlackStar may have to license it from her.
    M

  2. #22
    Guild Member RevGunn's Avatar
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    She says she'll wait and see how well it sells....

  3. #23

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    Looking real good, and that Genova map is a fantastic inspirational ill. The googlemap pic for reference is a great technique too. Learning lots in here!

  4. #24
    Community Leader mearrin69's Avatar
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    Thanks, Hugo. I'm looking at your recent posts as learning opportunities myself!

    Here are some more closeups. The pullout is still a bit dodgy so I'll save posting it until it's closer to done. Still some touchup to be done, even on these areas.
    M
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  6. #26
    Community Leader mearrin69's Avatar
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    Thanks! Dang, nearly knocked me out with your rep stick.

    Here's another 100% shot.
    M
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  7. #27
    Community Leader Facebook Connected Ascension's Avatar
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    Don't know how ya do it but it looks awesome, dude.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #28
    Community Leader Facebook Connected torstan's Avatar
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    Wow! Blackstar are definitely getting their money's worth from you

    How are you doing each of the buildings? It looks like a satellite image.

  9. #29
    Community Leader mearrin69's Avatar
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    Thanks guys.

    @Torstan: That's pretty much what it is...with a lot of mushing about of pixels, tweaking, recoloring, hand-painting, etc. Unfortunately they're getting well more than their money's worth...at least if you consider the time I've spent on this times my real-world hourly rate! Of course, there's no real excuse for my having taken this long on it. I'm well past several deadlines. Still, I hope the end result is worth it.
    M

  10. #30

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    Yeah, I figured the really hard part in this is to get consistent lighting / colour into all the individual elements. I dread to think how much time this must have taken.

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