Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Photoshop - H3 Pyramid of Shadows

  1. #1

    Wip Photoshop - H3 Pyramid of Shadows

    Hey All,

    I have been a long time lurker here (although this is my first post). After all the useful material I have found here I thought it time I offered something back. Here's my interpretation of Mike Schley's Level 1 map for H3 Pyramid of Shadows for VTT play.




    The map was produced in Photoshop, the URL leads to a downsized (65% reduction) version of the master. I plan to post up Level 2 and 3 just as soon as I get some time to complete them.

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Hey, man, that looks great. Nice job, indeed.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Journeyer Wonko the Sane's Avatar
    Join Date
    Nov 2007
    Location
    Regina, SK, Canada
    Posts
    148

    Default

    Very nice...clean lines. I like it.
    Repped!

  4. #4
    Professional Artist Guild Donor Sapiento's Avatar
    Join Date
    Jul 2009
    Location
    Salzburg, Austria
    Posts
    3,654

    Default

    Fine map! One thing which looks odd, however, is the bevel and emboss effect on the doors.

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Nicely done...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #6
    Guild Journeyer Wonko the Sane's Avatar
    Join Date
    Nov 2007
    Location
    Regina, SK, Canada
    Posts
    148

    Default

    Quote Originally Posted by Sapiento View Post
    Fine map! One thing which looks odd, however, is the bevel and emboss effect on the doors.
    I actually like the effect. It makes the doors "pop" a little more, so they're more obvious. I hate it when players have to squint at a map asking "Where's the door again?"
    Mind you, we're not exactly young either...eyesight's one of the first things to go, so they say.

  7. #7

    Default

    Thanks for the positive comments everyone. I am steadily working through Level 2 as I type this, I am about 65% done with just a few encounter areas to complete. On the topic of the doors I see both sides (he he), I'll see if i can tone them down slightly without losing too much pop.

  8. #8

    Default

    OK, as promised, here's Level 2 (again at 65% reduction).


  9. #9

    Default

    And Level 3


  10. #10

    Default

    I've said it before on another forum, but I'll say it again here. These look really nice, there is enough is just the right amount of details to convey what is needed, but not the clutter or overworking that would detract from the usefullness of these maps.
    Very well done. When my campaign gets to this point I will be using these maps. Thanks.

Page 1 of 3 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •