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Thread: January 2011 Challenge: The Coreroads of the Bergan Dwarves

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    Guild Adept moutarde's Avatar
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    Default January 2011 Challenge: The Coreroads of the Bergan Dwarves

    This entry is based somewhat on the Deep Roads from the videogame Dragon Age. I've started work on what will be an inset of the region containing the Bergan Mountains. At this point, I'm envisioning having a second inset showing a side view of the tunnel network, with the main body of the map being a top-down view.

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    Guild Adept Facebook Connected RjBeals's Avatar
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    Cool - a challenger

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    Guild Adept moutarde's Avatar
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    I'm a little nervous about the side-view part, but I figure if I just treat it like a drafting project it'll turn out at least halfway decent

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    Guild Master Facebook Connected jtougas's Avatar
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    Very cool. Looking forward to this !!
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

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    Guild Adept moutarde's Avatar
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    Creating a parchment texture for the background, and finished the rivers and coastlines of the regional inset. I guess I should make some borders or something pretty soon...

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    Community Leader Facebook Connected Ascension's Avatar
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    I'm glad you added the woodcut around the coast - I got lost in that islandy area. Looks good so far, man.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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    Guild Adept moutarde's Avatar
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    Thanks Ascension Can't have a coastline without a woodcut!

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    Guild Adept moutarde's Avatar
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    Added the city icons and labels, plus border. Almost done the easy parts, but I was having too much fun with it to leave it for the end.

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    Guild Adept moutarde's Avatar
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    Started laying out the major routes underground. Obviously still a lot of work to be done on them, but these dwarves are starting to come to life in my head a little bit. Turns the reason its so dangerous to travel these routes now, is because of the emergence of the Fungoids! Yes, its Dwarves versus Fungus down there! These particular dwarves mine a lot of pitchblende, for the radium that can produced from it, which they use to create self-luminescent paints. This leaves them with a lot of uranium waste, which they use for bullets and cannonballs (19th century, or steampunk dwarves, yay!), and also for weighted cores for axes and hammers. Unfortunately, the Fungoids are also very attracted to pitchblende (maybe they eat it, or something). Oh yeah, and forget your stereotypical scottish dwarves. These dwarves are dutch!

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    Guild Adept moutarde's Avatar
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    Sketched out a picture of a heavy infantry dwarf warrior. Gotta have a gas mask, or else you might breathe in deadly Fungoid spores!

    Edit: Added the polished up version of Mr. Dorf.
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    Last edited by moutarde; 01-07-2011 at 10:49 PM.

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