The first looks better than the second, the shadows/highlights are in the right places on the 1st one, whereas the second seems to have light shining straight down, which looks weird.
On the first one, honestly, I think it looks good, what's bothering you about it?
The first one is dead on IMO. Good Job
I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....
Kingdom Of Shendenflar Campaign Setting (WIP)
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Neat stuff. I think the first works best too.
Thinking about what might make it read better, I tried 3 quick comps in PS using a section of your image.
The first was to see if my hunch that the backgrounds were too similar (in brightness and texture) to the interior spaces. I think this holds true as seen in image 1 and 2. Image 2 may not be what you are looking for, but brighter shades appear to come forward making your interiors appear to be hollowed out more. The 3rd image on the right is a quick paint over to dampen the shadow effect you had around the wall edges. It should not be constant everywhere, but should be less where the light is brightest on the walls (light reflection, etc.)
These are easy mods if you still have your source in layers, and moderate if you have to paint it out by hand...
Thanks all for your advices!
What bothers me in the first version is the obvious bevel effect. On the other hand, the "depth" of the cave is clearly visible.
Whereas the second has more "natural" walls but a depth less vissible.
I'll try some of the tricks suggested on the *.psd file, it should not be too long.
thats a really cool cave
can you share with me how you did it?
im new to mapping so any and all help is much appreciated
by the way, did you use a mapping program like cc3/dd3 or something?
Anyone have any thoughts on how the walls were done?