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  1. #1
    Guild Adept Yandor's Avatar
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    Post Village of Belirus WIP

    So, I decided to try my hand at a more "detailed" type of map, other then a general world map, so I read through pyrandon's Koppollex tutorial, gave me some great ideas. I've picked up a few textures which I believe I got from here, like the forest one, and the building one by AidyBaby, that one I can atleast remember =P

    So ideas, opinions, anything would do, I wasn't sure how to fix the buildings, and the flat forests to make them just fit and flow better... I've still got plenty to do, I need to add in fields, and add in more buildings where they are vacant.

    P.S. I used the City Generator that a few have linked to like pyrandon did in his Koppollex tutorial

    Edit: sorry for all the side notes, but the actual full view is a pretty good shade darker then what I have, must of lost something while saving it...
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    Last edited by Yandor; 12-25-2007 at 07:05 PM.

  2. #2
    Guild Adept Yandor's Avatar
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    So... I tried messing with the forests to see if I could make them better... The texture that I had I wasn't really liking, so I started messing around with the 3d idea... only problem is if I do that then I'll have to mess with the buildings too, ugh I donno I'm willing to do the 3d, just need to find a way to do it, with out going nuts =P
    Anyways updated version first, the 3d idea are the 2 next ones
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  3. #3

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    That is coming along nicely! If I could make a suggestion, it would be to decide what the "look" is you want... photorealistic, painterly, diagrammatic, etc. and stick with that for all elements. At the moment (to me at least), the forests look photorealistic with a lot of organic detail, the building look softer and more artistic, and the docks look very diagrammatic (sharp and detailed).

    -Rob A>

  4. #4
    Guild Adept Yandor's Avatar
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    haha yeah... welcome to my dilemma... I've been trying to accomplish this without following a tutorial haha and like you said I've gotten me a bunch of different styles, so now my question is then, how could one make the buildings more photorealistic, to match my forest (not to worried about the docks yet). Thanks Rob A

  5. #5

    Post Use map objects of buildings

    Go to Dundjinni forums and find 3D building map objects that are appropriate to what you're looking for and use them.

    Or, if you use 3D software, just create some roof structures, maybe some with chimneys. Create the variety you need, use photos of roofing tiles for texture materials and generate your own 3D roofs. Its fairly easy to do.

    Depending on the variety you'd need, there would be no more than 10 to 20 building styles, then just load copies, rescale, rotate and place to get your volume of buildings in seeming variety.

    Once you create your building roofs, of course, you can use them again and again in all future maps, as your own map objects. (That's how I do it!)
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
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    Artstation Gallery - Maps and 3D illustrations

  6. #6
    Guild Adept Yandor's Avatar
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    Post

    hmm, so I think I'll try my hand at both, so heres my 3d ish artistic shot. the actual view, with my very similar buildings haha whatcha think?
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