Results 1 to 10 of 10

Thread: Realms of Ranora

  1. #1
    Guild Novice Oracle's Avatar
    Join Date
    Jul 2010
    Location
    Wasilla, AK
    Posts
    13

    Post Realms of Ranora

    This is my first map and I used FM8. Just wanted to thank everyone for helping me and for making me feel at home here.

    Click image for larger version. 

Name:	Ranora 2.fmp.JPEG 
Views:	187 
Size:	527.1 KB 
ID:	33127

  2. #2
    Professional Artist Facebook Connected TheRedEpic's Avatar
    Join Date
    Aug 2007
    Location
    Portland. OR
    Posts
    372

    Default

    Heya, Nice first attempt, i think its great. I would put those trees a bit closer together so they make a more concentrated forest feature, but thats just my 2 cents Keep it up!

  3. #3
    Guild Novice Oracle's Avatar
    Join Date
    Jul 2010
    Location
    Wasilla, AK
    Posts
    13

    Default

    Quote Originally Posted by TheRedEpic View Post
    Heya, Nice first attempt, i think its great. I would put those trees a bit closer together so they make a more concentrated forest feature, but thats just my 2 cents Keep it up!
    Thanks for your input, really appreciate it!

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Agreed. Putting the trees closer together makes it feel more dense and foresty while spreading things out on the plains makes them feel more open.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5
    Guild Member adunakhor's Avatar
    Join Date
    Jan 2010
    Location
    Dijon, France
    Posts
    60

    Default

    Really nice map!

    Just one thing : don't you want to make a scale or have you forgotten to make it?

  6. #6
    Guild Novice Oracle's Avatar
    Join Date
    Jul 2010
    Location
    Wasilla, AK
    Posts
    13

    Default

    Quote Originally Posted by adunakhor View Post
    Really nice map!

    Just one thing : don't you want to make a scale or have you forgotten to make it?
    Thanks. Dont know if FM has that feature, gonna have to check it out.

  7. #7
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    Also, you might consider scaling down the hills or scaling up the mountains. My vote would be to do the mountains up by about double or so and compare size. Hills should be somewhere around 1/2 to 1/4 the size of the mountains. Personally, I would highly suggest getting and using the vector symbols from the additional map pack if you can afford it. The mountains are MUCH better looking to me as are the hills. You might also try playing around and making your own mountains by breaking apart some of the existing symbols and do some experimenting. Also, on the NBOS site under the resources section, Mark Oliva's group has created some additional vector symbols for FM, though I don't know if there are additional mountains,hills, trees and stuff, but it might be worth a check out.

    EDIT: also, if you take a look at the original map symbols in FM, you will notice that the hills are shaded on the left side(light coming from the East) while the mountains are shaded on the right side(light coming from the West).... YIKES!!!! light does not do that and it's those little things that can really stand out and make a map good or horrible.

    As for scale, I think the PDF tutorial shows how to do that, but if not, it's fairly easy to make a long skinny rectangle, fill with color (or perhaps two colors, half and half) and then add your distances label underneath.

    If you decide to do some more edits on this, let us know in the thread and I or one of the other community leaders will move it to the WIP forum until you feel it's "finished".
    Last edited by jfrazierjr; 02-03-2011 at 09:17 AM.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #8
    Guild Novice Oracle's Avatar
    Join Date
    Jul 2010
    Location
    Wasilla, AK
    Posts
    13

    Default

    Quote Originally Posted by jfrazierjr View Post
    Also, you might consider scaling down the hills or scaling up the mountains. My vote would be to do the mountains up by about double or so and compare size. Hills should be somewhere around 1/2 to 1/4 the size of the mountains. Personally, I would highly suggest getting and using the vector symbols from the additional map pack if you can afford it. The mountains are MUCH better looking to me as are the hills. You might also try playing around and making your own mountains by breaking apart some of the existing symbols and do some experimenting. Also, on the NBOS site under the resources section, Mark Oliva's group has created some additional vector symbols for FM, though I don't know if there are additional mountains,hills, trees and stuff, but it might be worth a check out.

    EDIT: also, if you take a look at the original map symbols in FM, you will notice that the hills are shaded on the left side(light coming from the East) while the mountains are shaded on the right side(light coming from the West).... YIKES!!!! light does not do that and it's those little things that can really stand out and make a map good or horrible.

    As for scale, I think the PDF tutorial shows how to do that, but if not, it's fairly easy to make a long skinny rectangle, fill with color (or perhaps two colors, half and half) and then add your distances label underneath.

    If you decide to do some more edits on this, let us know in the thread and I or one of the other community leaders will move it to the WIP forum until you feel it's "finished".
    Thanks for your critique, very helpful.

  9. #9

    Default

    I'd avoid symmetry - especially the rocks around the city bother me.
    Blog: Too much game lore? | Diablo 3 guest passes
    Riftforge: (WIP) Map of Rift Isle, protected by elite raiders ( Play now }

  10. #10
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    It's a good looking mix of terrains, although I agree the mountains often smaller than the hills isn't working. A desert next to a huge lake is unlikely, and the lake itself has two outflowing rivers, which doesn't happen (except very temporarily in unusual circumstances).

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •