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Thread: New Technique

  1. #1
    Guild Adept Yandor's Avatar
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    Default New Technique

    Well I started to fiddle with other ideas for mountains, I want to know what you think!

    1. I know the mountains are HUGE compared to the land, thats fine, I'll fix it later
    2. coloring is a bit funny, i need to play with the coloring more, I think its my saturation gone all funny...

    But besides that how are they in general?
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  2. #2
    Community Leader Gidde's Avatar
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    Default

    Not bad, I like the chiseled look they have.

  3. #3
    Guild Adept Yandor's Avatar
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    hmm this technique is very very hard to manipulate thats for sure, I've been playing with it but this is about as far as I'll go for now with it... unless i can think of a few solutions on getting the result from image one on a smaller scale... not easy when you got one size for a Bevel and Emboss (which gave my first image the huge scale)...
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  4. #4

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    I really like the coastlines and feel of the water. Any chance you'll be sharing some of the technique?

  5. #5
    Guild Adept Yandor's Avatar
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    Can't say it'll make much sense (my sense of explanation isn't very good =P) but its all Here
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  6. #6

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    One thing I noticed is that it made the ground area look very flat in comparison, I think some coastal cliffs and shoreline relief would be needed to balance it.

  7. #7
    Guild Adept Yandor's Avatar
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    hmmm Well I tried again at the technique, I got over my frustration and I think I'm making some head way!

    So just a couple of things,
    1.Mountains?? I'm trying to do a larger continent and trying to get scale to work, so the forest and hills hopefully fit too
    2. What portrayal of Cities is better?
    3. I know the oceans is a bit funky I just copied it from a previous image and increased the size...
    4. Are my placement of the mounts even good?

    Anything else would be wonderful too!
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  8. #8
    Community Leader Gidde's Avatar
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    Placement is ok, but you've got a mesa-instead-of-peaks thing going on with the mountains.

    The forest looks really cool as far as texture, but it's a bit vivid and monochromatic - maybe desaturating and/or laying a color noise overlay would help that a bit.

    As far as the city types go, both have their place and either works well with the map I think, so I have no opinion to offer.

  9. #9

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    Add more layers to the mountains as they get higher (covering smaller areas)...you just have to keep building them higher, I think.

  10. #10
    Guild Adept Yandor's Avatar
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    So i scrapped the other runs, just because there really wasn't a way to manipulate the mountains very much... So heres another run at it with a fresh mind and a better outlook in life =P haha but i haven't gotten far, I just barely put this together and was able to repeat the process and I seem to like it a lot more then previous runs.

    So hows the scale? Hows the actual definition of the mountains etc. I know its in a rough start so far but tell me whatcha think!
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