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Thread: The Town of Sanamachi

  1. #1

    Map The Town of Sanamachi

    I did this quickly tonight for my L5R campaign as the party have just arrived in town. Not that they'll be staying long, but it could become a recurring spot. I refined the trees a little since my other maps to give them a little more texture.
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    Nice, man. Great coloring.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Lookin' good!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Guild Artisan landorl's Avatar
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    I love your style of maps. They have a great feel to them, and the layout is very natural looking.

  5. #5
    Guild Artisan Clercon's Avatar
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    Looks really good! Nice layout.
    My finished maps

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  6. #6

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    It looks great! I feel like I never lay my towns out in a convincing manner, and this feels very convincing. I'd want to make the lines of the buildings themselves smaller though, they seem a bit too thick.

  7. #7

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    Thanks everyone. The stroke on the buildings is a difficult one and I'm not sure which I prefer. It's a 3px stroke and I think it makes the building footprints stand out but is tiny bit thick perhaps. But I find the 2px stroke (which the docks and walls/fences use and I used to use on my older maps) looks a tiny bit too small for the buildings on small town/village maps.

  8. #8
    Guild Artisan Katto's Avatar
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    Nice colors, especially I like the docks. Your players must be happy to use the map in the campaign.

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